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remove obsolete add physics taint
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@@ -1549,16 +1549,6 @@ namespace OpenSim.Region.PhysicsModule.ubOde
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ChangesQueue.Enqueue(item);
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}
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/// <summary>
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/// Called after our prim properties are set Scale, position etc.
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/// We use this event queue like method to keep changes to the physical scene occuring in the threadlocked mutex
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/// This assures us that we have no race conditions
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/// </summary>
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/// <param name="prim"></param>
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public override void AddPhysicsActorTaint(PhysicsActor prim)
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{
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}
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// does all pending changes generated during region load process
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public override void ProcessPreSimulation()
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{
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