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enables configurable minimum sizes for physical & non-physical prims
This commit is contained in:
committed by
Justin Clark-Casey (justincc)
parent
e286a95d76
commit
ef4122213c
@@ -375,12 +375,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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Vector3 scale = part.Shape.Scale;
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if (scale.X > m_parentScene.m_maxNonphys)
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scale.X = m_parentScene.m_maxNonphys;
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if (scale.Y > m_parentScene.m_maxNonphys)
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scale.Y = m_parentScene.m_maxNonphys;
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if (scale.Z > m_parentScene.m_maxNonphys)
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scale.Z = m_parentScene.m_maxNonphys;
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scale.X = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.X));
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scale.Y = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.Y));
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scale.Z = Math.Max(m_parentScene.m_minNonphys, Math.Min(m_parentScene.m_maxNonphys, scale.Z));
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part.Shape.Scale = scale;
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}
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