Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.

This commit is contained in:
MW
2007-06-17 18:04:35 +00:00
parent 45d407c7b5
commit ef494fdf9c
20 changed files with 86 additions and 71 deletions

View File

@@ -91,6 +91,7 @@ namespace OpenSim.Framework.Types
public double terrainMultiplier = 60.0;
public float waterHeight = (float)20.0;
public LLUUID terrainImageID = LLUUID.Zero; // the assetID that is the current Map image for this region
}
}