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Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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@@ -91,6 +91,7 @@ namespace OpenSim.Framework.Types
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public double terrainMultiplier = 60.0;
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public float waterHeight = (float)20.0;
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public LLUUID terrainImageID = LLUUID.Zero; // the assetID that is the current Map image for this region
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}
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}
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