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Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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@@ -129,7 +129,7 @@ namespace OpenSim.LocalCommunications
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map.X = (ushort)regInfo.RegionLocX;
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map.Y = (ushort)regInfo.RegionLocY;
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map.WaterHeight =(byte) regInfo.estateSettings.waterHeight;
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map.MapImageId = new LLUUID("00000000-0000-0000-9999-000000000007");
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map.MapImageId = regInfo.estateSettings.terrainImageID; //new LLUUID("00000000-0000-0000-9999-000000000007");
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map.Agents = 1;
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map.RegionFlags = 72458694;
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map.Access = 13;
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@@ -2,7 +2,7 @@
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ReferencePath>C:\Documents and Settings\Stefan\My Documents\source\opensim\branches\Sugilite\bin\</ReferencePath>
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<ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\Sugilite\bin\</ReferencePath>
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<LastOpenVersion>8.0.50727</LastOpenVersion>
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<ProjectView>ProjectFiles</ProjectView>
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<ProjectTrust>0</ProjectTrust>
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