Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.

This commit is contained in:
MW
2007-06-17 18:04:35 +00:00
parent 45d407c7b5
commit ef494fdf9c
20 changed files with 86 additions and 71 deletions

View File

@@ -129,7 +129,7 @@ namespace OpenSim.LocalCommunications
map.X = (ushort)regInfo.RegionLocX;
map.Y = (ushort)regInfo.RegionLocY;
map.WaterHeight =(byte) regInfo.estateSettings.waterHeight;
map.MapImageId = new LLUUID("00000000-0000-0000-9999-000000000007");
map.MapImageId = regInfo.estateSettings.terrainImageID; //new LLUUID("00000000-0000-0000-9999-000000000007");
map.Agents = 1;
map.RegionFlags = 72458694;
map.Access = 13;

View File

@@ -2,7 +2,7 @@
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReferencePath>C:\Documents and Settings\Stefan\My Documents\source\opensim\branches\Sugilite\bin\</ReferencePath>
<ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-06\Sugilite\bin\</ReferencePath>
<LastOpenVersion>8.0.50727</LastOpenVersion>
<ProjectView>ProjectFiles</ProjectView>
<ProjectTrust>0</ProjectTrust>