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Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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@@ -190,9 +190,7 @@ namespace OpenSim
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mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]);
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}
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this.OutPacket(mbReply);
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* */
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*/
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}
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