Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.

This commit is contained in:
MW
2007-06-17 18:04:35 +00:00
parent 45d407c7b5
commit ef494fdf9c
20 changed files with 86 additions and 71 deletions

View File

@@ -75,7 +75,6 @@ namespace OpenSim
protected IWorld m_world;
private Dictionary<uint, ClientView> m_clientThreads;
private AssetCache m_assetCache;
//private IGridServer m_gridServer;
private InventoryCache m_inventoryCache;
private int cachedtextureserial = 0;
private RegionInfo m_regionData;
@@ -95,7 +94,6 @@ namespace OpenSim
cirpack = initialcirpack;
userEP = remoteEP;
//this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code);
this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code);
PacketQueue = new BlockingQueue<QueItem>();