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Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
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@@ -75,7 +75,6 @@ namespace OpenSim
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protected IWorld m_world;
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private Dictionary<uint, ClientView> m_clientThreads;
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private AssetCache m_assetCache;
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//private IGridServer m_gridServer;
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private InventoryCache m_inventoryCache;
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private int cachedtextureserial = 0;
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private RegionInfo m_regionData;
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@@ -95,7 +94,6 @@ namespace OpenSim
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cirpack = initialcirpack;
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userEP = remoteEP;
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//this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code);
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this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code);
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PacketQueue = new BlockingQueue<QueItem>();
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