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[possible still very broken] mess around keyframes. timer events
threads overlaps, some null objects exceptions, region crossing...
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@@ -769,7 +769,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_groupPosition = value;
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PhysicsActor actor = PhysActor;
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if (actor != null)
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if (actor != null && ParentGroup.Scene.PhysicsScene != null)
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{
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try
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{
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@@ -3408,6 +3408,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void SendTerseUpdateToAllClients()
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{
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if (ParentGroup == null || ParentGroup.Scene == null)
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return;
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ParentGroup.Scene.ForEachClient(delegate(IClientAPI client)
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{
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SendTerseUpdateToClient(client);
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