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[possible still very broken] mess around keyframes. timer events
threads overlaps, some null objects exceptions, region crossing...
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@@ -12963,7 +12963,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (frames.Data.Length > 0) // We are getting a new motion
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{
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if (group.RootPart.KeyframeMotion != null)
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group.RootPart.KeyframeMotion.Stop();
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group.RootPart.KeyframeMotion.Delete();
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group.RootPart.KeyframeMotion = null;
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int idx = 0;
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