Actually set the PrivateBinPath in XEngine so relocating the scripts

directory works
This commit is contained in:
Melanie
2010-10-16 10:50:07 +02:00
parent 537905d81b
commit efc555ca22
2 changed files with 7 additions and 6 deletions

View File

@@ -56,7 +56,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
{
public class ScriptInstance : MarshalByRefObject, IScriptInstance
{
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private IScriptEngine m_Engine;
private IScriptWorkItem m_CurrentResult = null;
@@ -271,9 +271,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
//RemotingServices.GetLifetimeService(m_Script as ScriptBaseClass);
// lease.Register(this);
}
catch (Exception)
catch (Exception e)
{
// m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly);
m_log.ErrorFormat("[Script] Error loading assembly {0}\n"+e.ToString(), assembly);
throw;
}
try