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Fix taking or returning locked objects losing permissions for owner
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@@ -477,7 +477,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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uint effectivePerms = (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify | PermissionMask.Move) | 7;
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foreach (SceneObjectGroup grp in objsForEffectivePermissions)
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effectivePerms &= grp.GetEffectivePermissions();
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effectivePerms &= grp.GetEffectivePermissions(true);
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effectivePerms |= (uint)PermissionMask.Move;
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if (remoteClient != null && (remoteClient.AgentId != so.RootPart.OwnerID) && m_Scene.Permissions.PropagatePermissions())
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