* Optimized usings

* shortened references
* Removed redundant 'this'
* Normalized EOF
This commit is contained in:
lbsa71
2007-12-27 21:41:48 +00:00
parent d508d77122
commit efd90b56b7
277 changed files with 4685 additions and 4408 deletions

View File

@@ -30,6 +30,7 @@ using System.Collections;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Framework.Communications.Cache;
@@ -44,24 +45,22 @@ namespace OpenSim.Region.ClientStack
{
}
static readonly PacketPool instance = new PacketPool();
private static readonly PacketPool instance = new PacketPool();
public static PacketPool Instance
{
get
{
return instance;
}
get { return instance; }
}
private Hashtable pool = new Hashtable();
public Packet GetPacket(PacketType type) {
public Packet GetPacket(PacketType type)
{
Packet packet = null;
lock(pool)
lock (pool)
{
if(pool[type] == null || ((Stack) pool[type]).Count == 0)
if (pool[type] == null || ((Stack) pool[type]).Count == 0)
{
// Creating a new packet if we cannot reuse an old package
packet = Packet.BuildPacket(type);
@@ -69,30 +68,33 @@ namespace OpenSim.Region.ClientStack
else
{
// Recycle old packages
packet=(Packet) ((Stack) pool[type]).Pop();
packet = (Packet) ((Stack) pool[type]).Pop();
}
}
return packet;
}
public Packet GetPacket(byte[] bytes, ref int packetEnd, byte[] zeroBuffer) {
public Packet GetPacket(byte[] bytes, ref int packetEnd, byte[] zeroBuffer)
{
Packet packet = GetPacket(GetType(bytes, packetEnd, zeroBuffer));
int i = 0;
packet.FromBytes(bytes, ref i, ref packetEnd, zeroBuffer);
return packet;
}
public PacketType GetType(byte[] bytes, int packetEnd, byte[] zeroBuffer)
{
//Function removed from LibSL revision 1540
// We're using it.. so Built it into UDP server for now..
ushort id; libsecondlife.PacketFrequency freq;
ushort id;
PacketFrequency freq;
int i = 0, end = packetEnd;
Header header = Header.BuildHeader(bytes, ref i, ref end);
if (header.Zerocoded)
{
end = libsecondlife.Helpers.ZeroDecode(bytes, end + 1, zeroBuffer) - 1;
end = Helpers.ZeroDecode(bytes, end + 1, zeroBuffer) - 1;
bytes = zeroBuffer;
}
@@ -100,25 +102,30 @@ namespace OpenSim.Region.ClientStack
{
if (bytes[7] == 0xFF)
{
id = (ushort)((bytes[8] << 8) + bytes[9]); freq = libsecondlife.PacketFrequency.Low;
id = (ushort) ((bytes[8] << 8) + bytes[9]);
freq = PacketFrequency.Low;
}
else
{
id = (ushort)bytes[7]; freq = libsecondlife.PacketFrequency.Medium;
id = (ushort) bytes[7];
freq = PacketFrequency.Medium;
}
}
else
{
id = (ushort)bytes[6]; freq = libsecondlife.PacketFrequency.High;
id = (ushort) bytes[6];
freq = PacketFrequency.High;
}
return Packet.GetType(id, freq);
}
public void ReturnPacket(Packet packet) {
lock(pool)
{
PacketType type=packet.Type;
if(pool[type] == null)
public void ReturnPacket(Packet packet)
{
lock (pool)
{
PacketType type = packet.Type;
if (pool[type] == null)
{
pool[type] = new Stack();
}
@@ -162,15 +169,11 @@ namespace OpenSim.Region.ClientStack
m_packetServer.LocalScene = m_localScene;
m_regionHandle = m_localScene.RegionInfo.RegionHandle;
}
}
public ulong RegionHandle
{
get
{
return m_regionHandle;
}
get { return m_regionHandle; }
}
public UDPServer()
@@ -212,30 +215,29 @@ namespace OpenSim.Region.ClientStack
case SocketError.AlreadyInProgress:
case SocketError.NetworkReset:
case SocketError.ConnectionReset:
try
{
CloseEndPoint(epSender);
}
catch (System.Exception a)
catch (Exception a)
{
MainLog.Instance.Verbose("UDPSERVER", a.ToString());
}
try
{
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
ReceivedData, null);
// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
// so therefore.. we've got to tell the server to BeginReceiveFrom again.
// This will happen over and over until we've gone through all packets
// sent to and from this particular user.
// Stupid I know..
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
}
catch (SocketException)
{
}
break;
default:
@@ -243,13 +245,14 @@ namespace OpenSim.Region.ClientStack
{
CloseEndPoint(epSender);
}
catch (System.Exception)
catch (Exception)
{
//MainLog.Instance.Verbose("UDPSERVER", a.ToString());
}
try
{
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender,
ReceivedData, null);
// Ter: For some stupid reason ConnectionReset basically kills our async event structure..
// so therefore.. we've got to tell the server to BeginReceiveFrom again.
@@ -257,17 +260,15 @@ namespace OpenSim.Region.ClientStack
// sent to and from this particular user.
// Stupid I know..
// but Flusing the buffer would be even more stupid... so, we're stuck with this ugly method.
}
catch (SocketException)
{
}
// Here's some reference code! :D
// Shutdown and restart the UDP listener! hehe
// Shiny
//Server.Shutdown(SocketShutdown.Both);
//CloseEndPoint(epSender);
//ServerListener();
@@ -276,7 +277,7 @@ namespace OpenSim.Region.ClientStack
return;
}
catch (System.ObjectDisposedException)
catch (ObjectDisposedException)
{
//MainLog.Instance.Debug("UDPSERVER", e.ToString());
return;
@@ -288,7 +289,7 @@ namespace OpenSim.Region.ClientStack
{
packet = PacketPool.Instance.GetPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
}
catch(Exception)
catch (Exception)
{
//MainLog.Instance.Debug("UDPSERVER", e.ToString());
}
@@ -311,7 +312,6 @@ namespace OpenSim.Region.ClientStack
}
else
{
// invalid client
//CFK: This message seems to have served its usefullness as of 12-15 so I am commenting it out for now
//m_log.Warn("client", "Got a packet from an invalid client - " + epSender.ToString());
@@ -326,9 +326,7 @@ namespace OpenSim.Region.ClientStack
uint circuit;
if (clientCircuits.TryGetValue(sender, out circuit))
{
m_packetServer.CloseCircuit(circuit);
}
}
@@ -381,14 +379,11 @@ namespace OpenSim.Region.ClientStack
EndPoint sendto = null;
if (clientCircuits_reverse.TryGetValue(circuitcode, out sendto))
{
clientCircuits.Remove(sendto);
clientCircuits_reverse.Remove(circuitcode);
}
}
}
}
}