* Optimized usings

* shortened references
* Removed redundant 'this'
* Normalized EOF
This commit is contained in:
lbsa71
2007-12-27 21:41:48 +00:00
parent d508d77122
commit efd90b56b7
277 changed files with 4685 additions and 4408 deletions

View File

@@ -28,13 +28,12 @@
using System;
using System.Collections.Generic;
using libsecondlife;
using Nini.Config;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using libsecondlife;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules
{
@@ -55,17 +54,20 @@ namespace OpenSim.Region.Environment.Modules
{
m_start = DateTime.Now.Ticks;
m_frame = 0;
// Just in case they don't have the stanzas
try {
try
{
m_day_length = config.Configs["Sun"].GetDouble("day_length", m_real_day);
m_frame_mod = config.Configs["Sun"].GetInt("frame_rate", m_default_frame);
} catch (Exception) {
}
catch (Exception)
{
m_day_length = m_real_day;
m_frame_mod = m_default_frame;
}
m_dilation = (int)(m_real_day / m_day_length);
m_dilation = (int) (m_real_day/m_day_length);
m_scene = scene;
m_log = MainLog.Instance;
scene.EventManager.OnFrame += SunUpdate;
@@ -94,10 +96,11 @@ namespace OpenSim.Region.Environment.Modules
{
client.SendSunPos(SunPos(HourOfTheDay()), new LLVector3(0, 0.0f, 10.0f));
}
public void SunUpdate()
{
if (m_frame < m_frame_mod) {
if (m_frame < m_frame_mod)
{
m_frame++;
return;
}
@@ -115,20 +118,20 @@ namespace OpenSim.Region.Environment.Modules
// time when the simulator starts, then run time forward
// faster based on time dilation factor. This means that
// ticks don't get out of hand
private double HourOfTheDay()
private double HourOfTheDay()
{
long m_addticks = (DateTime.Now.Ticks - m_start) * m_dilation;
long m_addticks = (DateTime.Now.Ticks - m_start)*m_dilation;
DateTime dt = new DateTime(m_start + m_addticks);
return (double)dt.Hour + ((double)dt.Minute / 60.0);
return (double) dt.Hour + ((double) dt.Minute/60.0);
}
private LLVector3 SunPos(double hour)
private LLVector3 SunPos(double hour)
{
// now we have our radian position
double rad = (hour / m_real_day) * 2 * Math.PI - (Math.PI / 2.0);
double rad = (hour/m_real_day)*2*Math.PI - (Math.PI/2.0);
double z = Math.Sin(rad);
double x = Math.Cos(rad);
return new LLVector3((float)x, 0f, (float)z);
return new LLVector3((float) x, 0f, (float) z);
}
// TODO: clear this out. This is here so that I remember to