* Optimized usings

* shortened references
* Removed redundant 'this'
* Normalized EOF
This commit is contained in:
lbsa71
2007-12-27 21:41:48 +00:00
parent d508d77122
commit efd90b56b7
277 changed files with 4685 additions and 4408 deletions

View File

@@ -32,6 +32,7 @@ using libsecondlife;
using libsecondlife.Packets;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
@@ -48,7 +49,8 @@ namespace OpenSim.Region.Environment.Modules
private BlockingQueue<TextureSender> QueueSenders = new BlockingQueue<TextureSender>();
private Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices = new Dictionary<LLUUID, UserTextureDownloadService>();
private Dictionary<LLUUID, UserTextureDownloadService> m_userTextureServices =
new Dictionary<LLUUID, UserTextureDownloadService>();
private Thread m_thread;
@@ -72,7 +74,6 @@ namespace OpenSim.Region.Environment.Modules
m_scene = scene;
m_scene.EventManager.OnNewClient += NewClient;
}
}
public void PostInitialise()
@@ -115,7 +116,7 @@ namespace OpenSim.Region.Environment.Modules
public void TextureRequest(Object sender, TextureRequestArgs e)
{
IClientAPI client = (IClientAPI)sender;
IClientAPI client = (IClientAPI) sender;
UserTextureDownloadService textureService;
if (TryGetUserTextureService(client.AgentId, out textureService))
{
@@ -175,7 +176,8 @@ namespace OpenSim.Region.Environment.Modules
{
if (!m_textureSenders.ContainsKey(e.RequestedAssetID))
{
TextureSender requestHandler = new TextureSender(client, e.RequestedAssetID, e.DiscardLevel, e.PacketNumber);
TextureSender requestHandler =
new TextureSender(client, e.RequestedAssetID, e.DiscardLevel, e.PacketNumber);
m_textureSenders.Add(e.RequestedAssetID, requestHandler);
m_scene.AssetCache.GetAsset(e.RequestedAssetID, TextureCallback);
}
@@ -183,7 +185,8 @@ namespace OpenSim.Region.Environment.Modules
{
m_textureSenders[e.RequestedAssetID].UpdateRequest(e.DiscardLevel, e.PacketNumber);
m_textureSenders[e.RequestedAssetID].counter = 0;
if ((m_textureSenders[e.RequestedAssetID].ImageLoaded) && (m_textureSenders[e.RequestedAssetID].Sending ==false))
if ((m_textureSenders[e.RequestedAssetID].ImageLoaded) &&
(m_textureSenders[e.RequestedAssetID].Sending == false))
{
m_textureSenders[e.RequestedAssetID].Sending = true;
m_sharedSendersQueue.Enqueue(m_textureSenders[e.RequestedAssetID]);
@@ -256,7 +259,7 @@ namespace OpenSim.Region.Environment.Modules
{
m_asset = asset;
NumPackets = CalculateNumPackets(asset.Data.Length);
PacketCounter = (int)StartPacketNumber;
PacketCounter = (int) StartPacketNumber;
ImageLoaded = true;
}
@@ -264,14 +267,15 @@ namespace OpenSim.Region.Environment.Modules
{
RequestedDiscardLevel = discardLevel;
StartPacketNumber = packetNumber;
PacketCounter = (int)StartPacketNumber;
PacketCounter = (int) StartPacketNumber;
}
public bool SendTexturePacket()
{
SendPacket();
counter++;
if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) || ((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets / (RequestedDiscardLevel + 1)))) )
if ((NumPackets == 0) || (RequestedDiscardLevel == -1) || (PacketCounter > NumPackets) ||
((RequestedDiscardLevel > 0) && (counter > 50 + (NumPackets/(RequestedDiscardLevel + 1)))))
{
return true;
}
@@ -290,7 +294,7 @@ namespace OpenSim.Region.Environment.Modules
im.Header.Reliable = false;
im.ImageID.Packets = 1;
im.ImageID.ID = m_asset.FullID;
im.ImageID.Size = (uint)m_asset.Data.Length;
im.ImageID.Size = (uint) m_asset.Data.Length;
im.ImageData.Data = m_asset.Data;
im.ImageID.Codec = 2;
RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
@@ -300,9 +304,9 @@ namespace OpenSim.Region.Environment.Modules
{
ImageDataPacket im = new ImageDataPacket();
im.Header.Reliable = false;
im.ImageID.Packets = (ushort)(NumPackets);
im.ImageID.Packets = (ushort) (NumPackets);
im.ImageID.ID = m_asset.FullID;
im.ImageID.Size = (uint)m_asset.Data.Length;
im.ImageID.Size = (uint) m_asset.Data.Length;
im.ImageData.Data = new byte[600];
Array.Copy(m_asset.Data, 0, im.ImageData.Data, 0, 600);
im.ImageID.Codec = 2;
@@ -314,18 +318,20 @@ namespace OpenSim.Region.Environment.Modules
{
ImagePacketPacket im = new ImagePacketPacket();
im.Header.Reliable = false;
im.ImageID.Packet = (ushort)(PacketCounter);
im.ImageID.Packet = (ushort) (PacketCounter);
im.ImageID.ID = m_asset.FullID;
int size = m_asset.Data.Length - 600 - (1000 * (PacketCounter - 1));
int size = m_asset.Data.Length - 600 - (1000*(PacketCounter - 1));
if (size > 1000) size = 1000;
im.ImageData.Data = new byte[size];
try
{
Array.Copy(m_asset.Data, 600 + (1000 * (PacketCounter - 1)), im.ImageData.Data, 0, size);
Array.Copy(m_asset.Data, 600 + (1000*(PacketCounter - 1)), im.ImageData.Data, 0, size);
}
catch (System.ArgumentOutOfRangeException)
catch (ArgumentOutOfRangeException)
{
OpenSim.Framework.Console.MainLog.Instance.Warn("TEXTURE", "Unable to separate texture into multiple packets: Array bounds failure on asset:" + m_asset.FullID.ToString() + "- TextureDownloadModule.cs. line:328");
MainLog.Instance.Warn("TEXTURE",
"Unable to separate texture into multiple packets: Array bounds failure on asset:" +
m_asset.FullID.ToString() + "- TextureDownloadModule.cs. line:328");
return;
}
RequestUser.OutPacket(im, ThrottleOutPacketType.Texture);
@@ -342,14 +348,12 @@ namespace OpenSim.Region.Environment.Modules
{
//over 600 bytes so split up file
int restData = (length - 600);
int restPackets = ((restData + 999) / 1000);
int restPackets = ((restData + 999)/1000);
numPackets = restPackets;
}
return numPackets;
}
}
}
}