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* Optimized usings
* shortened references * Removed redundant 'this' * Normalized EOF
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@@ -145,7 +145,6 @@ namespace OpenSim.Region.Environment.Scenes
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return (EntityBase) MemberwiseClone();
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}
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public abstract void SetText(string text, Vector3 color, double alpha);
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}
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@@ -161,15 +160,13 @@ namespace OpenSim.Region.Environment.Scenes
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public EntityIntersection()
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{
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}
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public EntityIntersection(Vector3 _ipoint, float _normal, bool _HitTF)
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{
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ipoint = _ipoint;
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normal = _normal;
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HitTF = _HitTF;
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}
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}
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}
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