mirror of
https://github.com/opensim/opensim.git
synced 2026-08-05 17:05:55 +08:00
* Optimized usings
* shortened references * Removed redundant 'this' * Normalized EOF
This commit is contained in:
@@ -28,6 +28,7 @@
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Xml;
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using System.Xml.Serialization;
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using Axiom.Math;
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@@ -38,23 +39,26 @@ using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes.Scripting;
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using OpenSim.Region.Physics.Manager;
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using System.Drawing;
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namespace OpenSim.Region.Environment.Scenes
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{
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public class SceneObjectPart : IScriptHost
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{
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private const LLObject.ObjectFlags OBJFULL_MASK_GENERAL = LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectTransfer;
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private const LLObject.ObjectFlags OBJFULL_MASK_OWNER = LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectOwnerModify | LLObject.ObjectFlags.ObjectTransfer | LLObject.ObjectFlags.ObjectYouOwner;
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private const LLObject.ObjectFlags OBJFULL_MASK_GENERAL =
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LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectTransfer;
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private const LLObject.ObjectFlags OBJFULL_MASK_OWNER =
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LLObject.ObjectFlags.ObjectCopy | LLObject.ObjectFlags.ObjectModify | LLObject.ObjectFlags.ObjectOwnerModify |
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LLObject.ObjectFlags.ObjectTransfer | LLObject.ObjectFlags.ObjectYouOwner;
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private const uint OBJNEXT_OWNER = 2147483647;
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private const uint FULL_MASK_PERMISSIONS_GENERAL = 2147483647;
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private const uint FULL_MASK_PERMISSIONS_OWNER = 2147483647;
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private string m_inventoryFileName = "";
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private LLUUID m_folderID = LLUUID.Zero;
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[XmlIgnore]
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public PhysicsActor PhysActor = null;
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[XmlIgnore] public PhysicsActor PhysActor = null;
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protected Dictionary<LLUUID, TaskInventoryItem> TaskInventory = new Dictionary<LLUUID, TaskInventoryItem>();
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public LLUUID LastOwnerID;
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@@ -72,25 +76,20 @@ namespace OpenSim.Region.Environment.Scenes
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private Quaternion m_sitTargetOrientation = new Quaternion(0, 0, 0, 1);
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private LLUUID m_SitTargetAvatar = LLUUID.Zero;
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// Main grid has default permissions as follows
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//
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public uint OwnerMask = FULL_MASK_PERMISSIONS_OWNER;
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public uint NextOwnerMask = OBJNEXT_OWNER;
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public uint NextOwnerMask = OBJNEXT_OWNER;
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public uint GroupMask = (uint) LLObject.ObjectFlags.None;
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public uint EveryoneMask = (uint) LLObject.ObjectFlags.None;
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public uint BaseMask = FULL_MASK_PERMISSIONS_OWNER;
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protected byte[] m_particleSystem = new byte[0];
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[XmlIgnore]
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public uint TimeStampFull = 0;
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[XmlIgnore]
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public uint TimeStampTerse = 0;
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[XmlIgnore]
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public uint TimeStampLastActivity = 0; // Will be used for AutoReturn
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[XmlIgnore] public uint TimeStampFull = 0;
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[XmlIgnore] public uint TimeStampTerse = 0;
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[XmlIgnore] public uint TimeStampLastActivity = 0; // Will be used for AutoReturn
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/// <summary>
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/// Only used internally to schedule client updates
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@@ -145,16 +144,16 @@ namespace OpenSim.Region.Environment.Scenes
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public uint ObjectFlags
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{
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get { return (uint)m_flags; }
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set { m_flags = (LLObject.ObjectFlags)value; }
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get { return (uint) m_flags; }
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set { m_flags = (LLObject.ObjectFlags) value; }
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}
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protected LLObject.MaterialType m_material = 0;
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public byte Material
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{
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get { return (byte)m_material; }
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set { m_material = (LLObject.MaterialType)value; }
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get { return (byte) m_material; }
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set { m_material = (LLObject.MaterialType) value; }
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}
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protected ulong m_regionHandle;
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@@ -168,7 +167,6 @@ namespace OpenSim.Region.Environment.Scenes
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//unkown if this will be kept, added as a way of removing the group position from the group class
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protected LLVector3 m_groupPosition;
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public LLVector3 GroupPosition
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{
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@@ -225,7 +223,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (PhysActor != null)
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{
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if (PhysActor.Orientation.x != 0 || PhysActor.Orientation.y != 0
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|| PhysActor.Orientation.z != 0 || PhysActor.Orientation.w != 0)
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|| PhysActor.Orientation.z != 0 || PhysActor.Orientation.w != 0)
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{
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m_rotationOffset.X = PhysActor.Orientation.x;
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m_rotationOffset.Y = PhysActor.Orientation.y;
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@@ -281,6 +279,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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set { m_velocity = value; }
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}
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public LLVector3 RotationalVelocity
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{
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get
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@@ -351,6 +350,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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get { return m_sitTargetPosition; }
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}
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public Quaternion SitTargetOrientation
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{
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get { return m_sitTargetOrientation; }
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@@ -383,6 +383,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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private int m_linkNum = 0;
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public int LinkNum
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{
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get { return m_linkNum; }
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@@ -390,13 +391,14 @@ namespace OpenSim.Region.Environment.Scenes
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}
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private byte m_clickAction = 0;
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public byte ClickAction
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{
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get { return m_clickAction; }
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set
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{
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m_clickAction = value;
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this.ScheduleFullUpdate();
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ScheduleFullUpdate();
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}
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}
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@@ -423,6 +425,7 @@ namespace OpenSim.Region.Environment.Scenes
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// FIXME, TODO, ERROR: 'ParentGroup' can't be in here, move it out.
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protected SceneObjectGroup m_parentGroup;
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public SceneObjectGroup ParentGroup
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{
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get { return m_parentGroup; }
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@@ -434,7 +437,6 @@ namespace OpenSim.Region.Environment.Scenes
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set { m_updateFlag = value; }
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}
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#region Constructors
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/// <summary>
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@@ -469,18 +471,18 @@ namespace OpenSim.Region.Environment.Scenes
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m_regionHandle = regionHandle;
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m_parentGroup = parent;
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CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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CreationDate = (Int32) (DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
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OwnerID = ownerID;
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CreatorID = OwnerID;
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LastOwnerID = LLUUID.Zero;
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UUID = LLUUID.Random();
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LocalID = (uint)(localID);
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LocalID = (uint) (localID);
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Shape = shape;
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// Todo: Add More Object Parameter from above!
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OwnershipCost = 0;
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ObjectSaleType = (byte)0;
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ObjectSaleType = (byte) 0;
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SalePrice = 0;
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Category = (uint)0;
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Category = (uint) 0;
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LastOwnerID = CreatorID;
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// End Todo: ///
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GroupPosition = groupPosition;
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@@ -495,9 +497,9 @@ namespace OpenSim.Region.Environment.Scenes
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m_folderID = LLUUID.Random();
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m_flags = 0;
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m_flags |= LLObject.ObjectFlags.Touch |
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LLObject.ObjectFlags.AllowInventoryDrop |
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LLObject.ObjectFlags.CreateSelected;
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m_flags |= LLObject.ObjectFlags.Touch |
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LLObject.ObjectFlags.AllowInventoryDrop |
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LLObject.ObjectFlags.CreateSelected;
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ApplySanePermissions();
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@@ -520,18 +522,18 @@ namespace OpenSim.Region.Environment.Scenes
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{
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m_regionHandle = regionHandle;
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m_parentGroup = parent;
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TimeStampTerse = (uint)Util.UnixTimeSinceEpoch();
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TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
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CreationDate = creationDate;
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OwnerID = ownerID;
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CreatorID = creatorID;
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LastOwnerID = lastOwnerID;
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UUID = LLUUID.Random();
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LocalID = (uint)(localID);
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LocalID = (uint) (localID);
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Shape = shape;
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OwnershipCost = 0;
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ObjectSaleType = (byte)0;
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ObjectSaleType = (byte) 0;
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SalePrice = 0;
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Category = (uint)0;
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Category = (uint) 0;
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LastOwnerID = CreatorID;
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OffsetPosition = position;
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RotationOffset = rotation;
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@@ -552,18 +554,18 @@ namespace OpenSim.Region.Environment.Scenes
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/// <returns></returns>
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public static SceneObjectPart FromXml(XmlReader xmlReader)
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{
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XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart));
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SceneObjectPart newobject = (SceneObjectPart)serializer.Deserialize(xmlReader);
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XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
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SceneObjectPart newobject = (SceneObjectPart) serializer.Deserialize(xmlReader);
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return newobject;
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}
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public void ApplyPhysics()
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{
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bool isPhysical = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0);
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bool isPhantom = ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) != 0);
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bool isPhysical = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0);
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bool isPhantom = ((ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) != 0);
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bool usePhysics = isPhysical && !isPhantom;
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if (usePhysics)
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{
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PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape(
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@@ -576,101 +578,102 @@ namespace OpenSim.Region.Environment.Scenes
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RotationOffset.Y, RotationOffset.Z), usePhysics);
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}
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DoPhysicsPropertyUpdate(usePhysics, true);
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DoPhysicsPropertyUpdate(usePhysics, true);
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}
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public void ApplyNextOwnerPermissions()
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{
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BaseMask = NextOwnerMask;
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OwnerMask = NextOwnerMask;
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}
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public void ApplySanePermissions()
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{
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// These are some flags that The OwnerMask should never have
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OwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectGroupOwned;
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OwnerMask &= ~(uint)LLObject.ObjectFlags.Physics;
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OwnerMask &= ~(uint)LLObject.ObjectFlags.Phantom;
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OwnerMask &= ~(uint)LLObject.ObjectFlags.Scripted;
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OwnerMask &= ~(uint)LLObject.ObjectFlags.Touch;
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OwnerMask &= ~(uint)LLObject.ObjectFlags.Temporary;
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OwnerMask &= ~(uint)LLObject.ObjectFlags.TemporaryOnRez;
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OwnerMask &= ~(uint)LLObject.ObjectFlags.ZlibCompressed;
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OwnerMask &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop;
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OwnerMask &= ~(uint)LLObject.ObjectFlags.AnimSource;
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OwnerMask &= ~(uint)LLObject.ObjectFlags.Money;
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OwnerMask &= ~(uint)LLObject.ObjectFlags.CastShadows;
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OwnerMask &= ~(uint)LLObject.ObjectFlags.InventoryEmpty;
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OwnerMask &= ~(uint)LLObject.ObjectFlags.CreateSelected;
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OwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned;
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OwnerMask &= ~(uint) LLObject.ObjectFlags.Physics;
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OwnerMask &= ~(uint) LLObject.ObjectFlags.Phantom;
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OwnerMask &= ~(uint) LLObject.ObjectFlags.Scripted;
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OwnerMask &= ~(uint) LLObject.ObjectFlags.Touch;
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OwnerMask &= ~(uint) LLObject.ObjectFlags.Temporary;
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OwnerMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez;
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OwnerMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed;
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OwnerMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop;
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OwnerMask &= ~(uint) LLObject.ObjectFlags.AnimSource;
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OwnerMask &= ~(uint) LLObject.ObjectFlags.Money;
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OwnerMask &= ~(uint) LLObject.ObjectFlags.CastShadows;
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OwnerMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty;
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OwnerMask &= ~(uint) LLObject.ObjectFlags.CreateSelected;
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// These are some flags that the next owner mask should never have
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner;
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectOwnerModify;
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ObjectGroupOwned;
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Physics;
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Phantom;
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Scripted;
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Touch;
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Temporary;
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.TemporaryOnRez;
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.ZlibCompressed;
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop;
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.AnimSource;
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.Money;
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.CastShadows;
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.InventoryEmpty;
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NextOwnerMask &= ~(uint)LLObject.ObjectFlags.CreateSelected;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectTransfer;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Physics;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Phantom;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Scripted;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Touch;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Temporary;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.AnimSource;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.Money;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.CastShadows;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty;
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NextOwnerMask &= ~(uint) LLObject.ObjectFlags.CreateSelected;
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// These are some flags that the GroupMask should never have
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GroupMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner;
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GroupMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
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GroupMask &= ~(uint)LLObject.ObjectFlags.ObjectOwnerModify;
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GroupMask &= ~(uint)LLObject.ObjectFlags.ObjectGroupOwned;
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GroupMask &= ~(uint)LLObject.ObjectFlags.Physics;
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GroupMask &= ~(uint)LLObject.ObjectFlags.Phantom;
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GroupMask &= ~(uint)LLObject.ObjectFlags.Scripted;
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GroupMask &= ~(uint)LLObject.ObjectFlags.Touch;
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GroupMask &= ~(uint)LLObject.ObjectFlags.Temporary;
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GroupMask &= ~(uint)LLObject.ObjectFlags.TemporaryOnRez;
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GroupMask &= ~(uint)LLObject.ObjectFlags.ZlibCompressed;
|
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GroupMask &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop;
|
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GroupMask &= ~(uint)LLObject.ObjectFlags.AnimSource;
|
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GroupMask &= ~(uint)LLObject.ObjectFlags.Money;
|
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GroupMask &= ~(uint)LLObject.ObjectFlags.CastShadows;
|
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GroupMask &= ~(uint)LLObject.ObjectFlags.InventoryEmpty;
|
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GroupMask &= ~(uint)LLObject.ObjectFlags.CreateSelected;
|
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|
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GroupMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner;
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GroupMask &= ~(uint) LLObject.ObjectFlags.ObjectTransfer;
|
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GroupMask &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify;
|
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GroupMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned;
|
||||
GroupMask &= ~(uint) LLObject.ObjectFlags.Physics;
|
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GroupMask &= ~(uint) LLObject.ObjectFlags.Phantom;
|
||||
GroupMask &= ~(uint) LLObject.ObjectFlags.Scripted;
|
||||
GroupMask &= ~(uint) LLObject.ObjectFlags.Touch;
|
||||
GroupMask &= ~(uint) LLObject.ObjectFlags.Temporary;
|
||||
GroupMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez;
|
||||
GroupMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed;
|
||||
GroupMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop;
|
||||
GroupMask &= ~(uint) LLObject.ObjectFlags.AnimSource;
|
||||
GroupMask &= ~(uint) LLObject.ObjectFlags.Money;
|
||||
GroupMask &= ~(uint) LLObject.ObjectFlags.CastShadows;
|
||||
GroupMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty;
|
||||
GroupMask &= ~(uint) LLObject.ObjectFlags.CreateSelected;
|
||||
|
||||
|
||||
// These are some flags that EveryoneMask should never have
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectOwnerModify;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ObjectGroupOwned;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.Physics;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.Phantom;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.Scripted;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.Touch;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.Temporary;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.TemporaryOnRez;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.ZlibCompressed;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.AllowInventoryDrop;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.AnimSource;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.Money;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.CastShadows;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.InventoryEmpty;
|
||||
EveryoneMask &= ~(uint)LLObject.ObjectFlags.CreateSelected;
|
||||
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner;
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectTransfer;
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify;
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.ObjectGroupOwned;
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.Physics;
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.Phantom;
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.Scripted;
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.Touch;
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.Temporary;
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.TemporaryOnRez;
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.ZlibCompressed;
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.AllowInventoryDrop;
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.AnimSource;
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.Money;
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.CastShadows;
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.InventoryEmpty;
|
||||
EveryoneMask &= ~(uint) LLObject.ObjectFlags.CreateSelected;
|
||||
|
||||
|
||||
// These are some flags that ObjectFlags (m_flags) should never have
|
||||
ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectYouOwner;
|
||||
ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectTransfer;
|
||||
ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectOwnerModify;
|
||||
ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectYouOfficer;
|
||||
ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectCopy;
|
||||
ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectModify;
|
||||
ObjectFlags &= ~(uint)LLObject.ObjectFlags.ObjectMove;
|
||||
|
||||
ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectYouOwner;
|
||||
ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectTransfer;
|
||||
ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectOwnerModify;
|
||||
ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectYouOfficer;
|
||||
ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectCopy;
|
||||
ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectModify;
|
||||
ObjectFlags &= ~(uint) LLObject.ObjectFlags.ObjectMove;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -679,13 +682,12 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// <param name="xmlWriter"></param>
|
||||
public void ToXml(XmlWriter xmlWriter)
|
||||
{
|
||||
XmlSerializer serializer = new XmlSerializer(typeof(SceneObjectPart));
|
||||
XmlSerializer serializer = new XmlSerializer(typeof (SceneObjectPart));
|
||||
serializer.Serialize(xmlWriter, this);
|
||||
}
|
||||
|
||||
public EntityIntersection TestIntersection(Ray iray, Quaternion parentrot)
|
||||
{
|
||||
|
||||
// In this case we're using a sphere with a radius of the largest dimention of the prim
|
||||
// TODO: Change to take shape into account
|
||||
|
||||
@@ -693,35 +695,34 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
EntityIntersection returnresult = new EntityIntersection();
|
||||
Vector3 vAbsolutePosition = new Vector3(AbsolutePosition.X, AbsolutePosition.Y, AbsolutePosition.Z);
|
||||
Vector3 vScale = new Vector3(Scale.X, Scale.Y, Scale.Z);
|
||||
Quaternion qRotation = new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z);
|
||||
Quaternion qRotation =
|
||||
new Quaternion(RotationOffset.W, RotationOffset.X, RotationOffset.Y, RotationOffset.Z);
|
||||
|
||||
|
||||
|
||||
Quaternion worldRotation = (qRotation * parentrot);
|
||||
Quaternion worldRotation = (qRotation*parentrot);
|
||||
Matrix3 worldRotM = worldRotation.ToRotationMatrix();
|
||||
|
||||
|
||||
|
||||
Vector3 rOrigin = iray.Origin;
|
||||
Vector3 rDirection = iray.Direction;
|
||||
|
||||
|
||||
// Buidling the first part of the Quadratic equation
|
||||
Vector3 r2ndDirection = rDirection * rDirection;
|
||||
Vector3 r2ndDirection = rDirection*rDirection;
|
||||
float itestPart1 = r2ndDirection.x + r2ndDirection.y + r2ndDirection.z;
|
||||
|
||||
// Buidling the second part of the Quadratic equation
|
||||
Vector3 tmVal2 = rOrigin - vAbsolutePosition;
|
||||
Vector3 r2Direction = rDirection * 2.0f;
|
||||
Vector3 tmVal3 = r2Direction * tmVal2;
|
||||
Vector3 r2Direction = rDirection*2.0f;
|
||||
Vector3 tmVal3 = r2Direction*tmVal2;
|
||||
|
||||
float itestPart2 = tmVal3.x + tmVal3.y + tmVal3.z;
|
||||
|
||||
// Buidling the third part of the Quadratic equation
|
||||
Vector3 tmVal4 = rOrigin * rOrigin;
|
||||
Vector3 tmVal5 = vAbsolutePosition * vAbsolutePosition;
|
||||
Vector3 tmVal4 = rOrigin*rOrigin;
|
||||
Vector3 tmVal5 = vAbsolutePosition*vAbsolutePosition;
|
||||
|
||||
Vector3 tmVal6 = vAbsolutePosition * rOrigin;
|
||||
Vector3 tmVal6 = vAbsolutePosition*rOrigin;
|
||||
|
||||
|
||||
// Set Radius to the largest dimention of the prim
|
||||
@@ -735,21 +736,22 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
//radius = radius;
|
||||
|
||||
float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z - (2.0f * (tmVal6.x + tmVal6.y + tmVal6.z + (radius * radius)));
|
||||
float itestPart3 = tmVal4.x + tmVal4.y + tmVal4.z + tmVal5.x + tmVal5.y + tmVal5.z -
|
||||
(2.0f*(tmVal6.x + tmVal6.y + tmVal6.z + (radius*radius)));
|
||||
|
||||
// Yuk Quadradrics.. Solve first
|
||||
float rootsqr = (itestPart2 * itestPart2) - (4.0f * itestPart1 * itestPart3);
|
||||
float rootsqr = (itestPart2*itestPart2) - (4.0f*itestPart1*itestPart3);
|
||||
if (rootsqr < 0.0f)
|
||||
{
|
||||
// No intersection
|
||||
return returnresult;
|
||||
}
|
||||
float root = ((-itestPart2) - (float)Math.Sqrt((double)rootsqr)) / (itestPart1 * 2.0f);
|
||||
float root = ((-itestPart2) - (float) Math.Sqrt((double) rootsqr))/(itestPart1*2.0f);
|
||||
|
||||
if (root < 0.0f)
|
||||
{
|
||||
// perform second quadratic root solution
|
||||
root = ((-itestPart2) + (float)Math.Sqrt((double)rootsqr)) / (itestPart1 * 2.0f);
|
||||
root = ((-itestPart2) + (float) Math.Sqrt((double) rootsqr))/(itestPart1*2.0f);
|
||||
|
||||
// is there any intersection?
|
||||
if (root < 0.0f)
|
||||
@@ -761,7 +763,9 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
// We got an intersection. putting together an EntityIntersection object with the
|
||||
// intersection information
|
||||
Vector3 ipoint = new Vector3(iray.Origin.x + (iray.Direction.x * root), iray.Origin.y + (iray.Direction.y * root), iray.Origin.z + (iray.Direction.z * root));
|
||||
Vector3 ipoint =
|
||||
new Vector3(iray.Origin.x + (iray.Direction.x*root), iray.Origin.y + (iray.Direction.y*root),
|
||||
iray.Origin.z + (iray.Direction.z*root));
|
||||
|
||||
returnresult.HitTF = true;
|
||||
returnresult.ipoint = ipoint;
|
||||
@@ -775,7 +779,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
LLVector3 distanceConvert1 = new LLVector3(iray.Origin.x, iray.Origin.y, iray.Origin.z);
|
||||
LLVector3 distanceConvert2 = new LLVector3(ipoint.x, ipoint.y, ipoint.z);
|
||||
float distance = (float)Util.GetDistanceTo(distanceConvert1, distanceConvert2);
|
||||
float distance = (float) Util.GetDistanceTo(distanceConvert1, distanceConvert2);
|
||||
|
||||
returnresult.distance = distance;
|
||||
|
||||
@@ -783,7 +787,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
|
||||
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
@@ -797,6 +800,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
m_sitTargetPosition = offset;
|
||||
m_sitTargetOrientation = orientation;
|
||||
}
|
||||
|
||||
public LLVector3 GetSitTargetPositionLL()
|
||||
{
|
||||
return new LLVector3(m_sitTargetPosition.x, m_sitTargetPosition.y, m_sitTargetPosition.z);
|
||||
@@ -804,13 +808,17 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
public LLQuaternion GetSitTargetOrientationLL()
|
||||
{
|
||||
return new LLQuaternion( m_sitTargetOrientation.x, m_sitTargetOrientation.y, m_sitTargetOrientation.z,m_sitTargetOrientation.w);
|
||||
return
|
||||
new LLQuaternion(m_sitTargetOrientation.x, m_sitTargetOrientation.y, m_sitTargetOrientation.z,
|
||||
m_sitTargetOrientation.w);
|
||||
}
|
||||
|
||||
// Utility function so the databases don't have to reference axiom.math
|
||||
public void SetSitTargetLL(LLVector3 offset, LLQuaternion orientation)
|
||||
{
|
||||
if (!(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && (orientation.W == 0 || orientation.W == 1) && orientation.X == 0 && orientation.Y == 0 && orientation.Z == 0))
|
||||
if (
|
||||
!(offset.X == 0 && offset.Y == 0 && offset.Z == 0 && (orientation.W == 0 || orientation.W == 1) &&
|
||||
orientation.X == 0 && orientation.Y == 0 && orientation.Z == 0))
|
||||
{
|
||||
m_sitTargetPosition = new Vector3(offset.X, offset.Y, offset.Z);
|
||||
m_sitTargetOrientation = new Quaternion(orientation.W, orientation.X, orientation.Y, orientation.Z);
|
||||
@@ -869,7 +877,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// <returns></returns>
|
||||
public SceneObjectPart Copy(uint localID, LLUUID AgentID, LLUUID GroupID)
|
||||
{
|
||||
SceneObjectPart dupe = (SceneObjectPart)MemberwiseClone();
|
||||
SceneObjectPart dupe = (SceneObjectPart) MemberwiseClone();
|
||||
dupe.m_shape = m_shape.Copy();
|
||||
dupe.m_regionHandle = m_regionHandle;
|
||||
dupe.UUID = LLUUID.Random();
|
||||
@@ -896,7 +904,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
byte[] extraP = new byte[Shape.ExtraParams.Length];
|
||||
Array.Copy(Shape.ExtraParams, extraP, extraP.Length);
|
||||
dupe.Shape.ExtraParams = extraP;
|
||||
bool UsePhysics = ((dupe.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0);
|
||||
bool UsePhysics = ((dupe.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0);
|
||||
dupe.DoPhysicsPropertyUpdate(UsePhysics, true);
|
||||
|
||||
return dupe;
|
||||
@@ -923,7 +931,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
m_parentGroup.HasChanged = true;
|
||||
}
|
||||
TimeStampFull = (uint)Util.UnixTimeSinceEpoch();
|
||||
TimeStampFull = (uint) Util.UnixTimeSinceEpoch();
|
||||
m_updateFlag = 2;
|
||||
}
|
||||
|
||||
@@ -931,11 +939,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
LLObject.ObjectFlags prevflag = m_flags;
|
||||
//uint objflags = m_flags;
|
||||
if ((ObjectFlags & (uint)flag) == 0)
|
||||
if ((ObjectFlags & (uint) flag) == 0)
|
||||
{
|
||||
//Console.WriteLine("Adding flag: " + ((LLObject.ObjectFlags) flag).ToString());
|
||||
m_flags |= flag;
|
||||
|
||||
}
|
||||
//uint currflag = (uint)m_flags;
|
||||
//System.Console.WriteLine("Aprev: " + prevflag.ToString() + " curr: " + m_flags.ToString());
|
||||
@@ -945,11 +952,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
public void RemFlag(LLObject.ObjectFlags flag)
|
||||
{
|
||||
LLObject.ObjectFlags prevflag = m_flags;
|
||||
if ((ObjectFlags & (uint)flag) != 0)
|
||||
if ((ObjectFlags & (uint) flag) != 0)
|
||||
{
|
||||
//Console.WriteLine("Removing flag: " + ((LLObject.ObjectFlags)flag).ToString());
|
||||
m_flags &= ~flag;
|
||||
|
||||
}
|
||||
//System.Console.WriteLine("prev: " + prevflag.ToString() + " curr: " + m_flags.ToString());
|
||||
//ScheduleFullUpdate();
|
||||
@@ -966,7 +972,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
m_parentGroup.HasChanged = true;
|
||||
}
|
||||
TimeStampTerse = (uint)Util.UnixTimeSinceEpoch();
|
||||
TimeStampTerse = (uint) Util.UnixTimeSinceEpoch();
|
||||
m_updateFlag = 1;
|
||||
}
|
||||
}
|
||||
@@ -1074,7 +1080,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
if (m_inventorySerial > 0)
|
||||
{
|
||||
client.SendTaskInventory(m_uuid, (short)m_inventorySerial,
|
||||
client.SendTaskInventory(m_uuid, (short) m_inventorySerial,
|
||||
Helpers.StringToField(m_inventoryFileName));
|
||||
return true;
|
||||
}
|
||||
@@ -1134,7 +1140,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
bool IsTemporary = false;
|
||||
bool IsPhantom = false;
|
||||
bool castsShadows = false;
|
||||
bool wasUsingPhysics = ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) != 0);
|
||||
bool wasUsingPhysics = ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) != 0);
|
||||
//bool IsLocked = false;
|
||||
int i = 0;
|
||||
|
||||
@@ -1162,7 +1168,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
DoPhysicsPropertyUpdate(usePhysics, false);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1174,9 +1179,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
if (IsPhantom)
|
||||
{
|
||||
AddFlag(LLObject.ObjectFlags.Phantom);
|
||||
@@ -1220,19 +1222,18 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
// System.Console.WriteLine("Update: PHY:" + UsePhysics.ToString() + ", T:" + IsTemporary.ToString() + ", PHA:" + IsPhantom.ToString() + " S:" + CastsShadows.ToString());
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
public void DoPhysicsPropertyUpdate(bool UsePhysics, bool isNew)
|
||||
{
|
||||
|
||||
if (PhysActor != null)
|
||||
{
|
||||
if (UsePhysics != PhysActor.IsPhysical || isNew)
|
||||
{
|
||||
|
||||
if (PhysActor.IsPhysical)
|
||||
{
|
||||
if (!isNew)
|
||||
this.ParentGroup.m_scene.RemovePhysicalPrim(1);
|
||||
|
||||
ParentGroup.m_scene.RemovePhysicalPrim(1);
|
||||
|
||||
PhysActor.OnRequestTerseUpdate -= PhysicsRequestingTerseUpdate;
|
||||
PhysActor.OnOutOfBounds -= PhysicsOutOfBounds;
|
||||
}
|
||||
@@ -1244,7 +1245,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
//PhysActor = null;
|
||||
|
||||
|
||||
if ((ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
|
||||
if ((ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
|
||||
{
|
||||
//PhysActor = m_parentGroup.m_scene.PhysicsScene.AddPrimShape(
|
||||
//Name,
|
||||
@@ -1256,8 +1257,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
//RotationOffset.Y, RotationOffset.Z), UsePhysics);
|
||||
if (UsePhysics)
|
||||
{
|
||||
this.ParentGroup.m_scene.AddPhysicalPrim(1);
|
||||
|
||||
ParentGroup.m_scene.AddPhysicalPrim(1);
|
||||
|
||||
PhysActor.OnRequestTerseUpdate += PhysicsRequestingTerseUpdate;
|
||||
PhysActor.OnOutOfBounds += PhysicsOutOfBounds;
|
||||
}
|
||||
@@ -1271,15 +1272,15 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
m_shape.ExtraParams = new byte[data.Length + 7];
|
||||
int i = 0;
|
||||
uint length = (uint)data.Length;
|
||||
uint length = (uint) data.Length;
|
||||
m_shape.ExtraParams[i++] = 1;
|
||||
m_shape.ExtraParams[i++] = (byte)(type % 256);
|
||||
m_shape.ExtraParams[i++] = (byte)((type >> 8) % 256);
|
||||
m_shape.ExtraParams[i++] = (byte) (type%256);
|
||||
m_shape.ExtraParams[i++] = (byte) ((type >> 8)%256);
|
||||
|
||||
m_shape.ExtraParams[i++] = (byte)(length % 256);
|
||||
m_shape.ExtraParams[i++] = (byte)((length >> 8) % 256);
|
||||
m_shape.ExtraParams[i++] = (byte)((length >> 16) % 256);
|
||||
m_shape.ExtraParams[i++] = (byte)((length >> 24) % 256);
|
||||
m_shape.ExtraParams[i++] = (byte) (length%256);
|
||||
m_shape.ExtraParams[i++] = (byte) ((length >> 8)%256);
|
||||
m_shape.ExtraParams[i++] = (byte) ((length >> 16)%256);
|
||||
m_shape.ExtraParams[i++] = (byte) ((length >> 24)%256);
|
||||
Array.Copy(data, 0, m_shape.ExtraParams, i, data.Length);
|
||||
|
||||
ScheduleFullUpdate();
|
||||
@@ -1305,7 +1306,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
if (PhysActor != null)
|
||||
{
|
||||
return new LLVector3(PhysActor.CenterOfMass.X,PhysActor.CenterOfMass.Y,PhysActor.CenterOfMass.Z);
|
||||
return new LLVector3(PhysActor.CenterOfMass.X, PhysActor.CenterOfMass.Y, PhysActor.CenterOfMass.Z);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -1323,7 +1324,7 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
/// <param name="textureEntry"></param>
|
||||
public void UpdateTextureEntry(byte[] textureEntry)
|
||||
{
|
||||
m_shape.Textures = new LLObject.TextureEntry( textureEntry, 0, textureEntry.Length );
|
||||
m_shape.Textures = new LLObject.TextureEntry(textureEntry, 0, textureEntry.Length);
|
||||
ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
@@ -1337,20 +1338,20 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
if (tex.FaceTextures[i] != null)
|
||||
{
|
||||
tmpcolor = tex.GetFace((uint)i).RGBA;
|
||||
tmpcolor.A = tmpcolor.A * 255;
|
||||
tmpcolor.R = tmpcolor.R * 255;
|
||||
tmpcolor.G = tmpcolor.G * 255;
|
||||
tmpcolor.B = tmpcolor.B * 255;
|
||||
tmpcolor = tex.GetFace((uint) i).RGBA;
|
||||
tmpcolor.A = tmpcolor.A*255;
|
||||
tmpcolor.R = tmpcolor.R*255;
|
||||
tmpcolor.G = tmpcolor.G*255;
|
||||
tmpcolor.B = tmpcolor.B*255;
|
||||
tex.FaceTextures[i].RGBA = tmpcolor;
|
||||
}
|
||||
}
|
||||
tmpcolor = tex.DefaultTexture.RGBA;
|
||||
tmpcolor.A = tmpcolor.A * 255;
|
||||
tmpcolor.R = tmpcolor.R * 255;
|
||||
tmpcolor.G = tmpcolor.G * 255;
|
||||
tmpcolor.B = tmpcolor.B * 255;
|
||||
tex.DefaultTexture.RGBA = tmpcolor;
|
||||
tmpcolor.A = tmpcolor.A*255;
|
||||
tmpcolor.R = tmpcolor.R*255;
|
||||
tmpcolor.G = tmpcolor.G*255;
|
||||
tmpcolor.B = tmpcolor.B*255;
|
||||
tex.DefaultTexture.RGBA = tmpcolor;
|
||||
UpdateTextureEntry(tex.ToBytes());
|
||||
}
|
||||
|
||||
@@ -1416,34 +1417,33 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
// Are we the owner?
|
||||
if (AgentID == OwnerID)
|
||||
{
|
||||
MainLog.Instance.Verbose("PERMISSIONS", "field: " + field.ToString() + ", mask: " + mask.ToString() + " addRemTF: " + addRemTF.ToString());
|
||||
|
||||
MainLog.Instance.Verbose("PERMISSIONS",
|
||||
"field: " + field.ToString() + ", mask: " + mask.ToString() + " addRemTF: " +
|
||||
addRemTF.ToString());
|
||||
|
||||
//Field 8 = EveryoneMask
|
||||
if (field == (byte)8)
|
||||
if (field == (byte) 8)
|
||||
{
|
||||
MainLog.Instance.Verbose("PERMISSIONS", "Left over: " + (OwnerMask - EveryoneMask));
|
||||
if (addRemTF == (byte)0)
|
||||
if (addRemTF == (byte) 0)
|
||||
{
|
||||
//EveryoneMask = (uint)0;
|
||||
EveryoneMask &= ~mask;
|
||||
//EveryoneMask &= ~(uint)57344;
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
//EveryoneMask = (uint)0;
|
||||
EveryoneMask |= mask;
|
||||
//EveryoneMask |= (uint)57344;
|
||||
|
||||
}
|
||||
//ScheduleFullUpdate();
|
||||
SendFullUpdateToAllClients();
|
||||
}
|
||||
//Field 16 = NextownerMask
|
||||
if (field == (byte)16)
|
||||
if (field == (byte) 16)
|
||||
{
|
||||
if (addRemTF == (byte)0)
|
||||
if (addRemTF == (byte) 0)
|
||||
{
|
||||
NextOwnerMask &= ~mask;
|
||||
}
|
||||
@@ -1453,7 +1453,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
}
|
||||
SendFullUpdateToAllClients();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1482,7 +1481,8 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
for (int i = 0; i < avatars.Count; i++)
|
||||
{
|
||||
// Ugly reference :(
|
||||
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this, avatars[i].GenerateClientFlags(this.UUID));
|
||||
m_parentGroup.SendPartFullUpdate(avatars[i].ControllingClient, this,
|
||||
avatars[i].GenerateClientFlags(UUID));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1515,19 +1515,19 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
{
|
||||
LLQuaternion lRot;
|
||||
lRot = RotationOffset;
|
||||
clientFlags &= ~(uint)LLObject.ObjectFlags.CreateSelected;
|
||||
clientFlags &= ~(uint) LLObject.ObjectFlags.CreateSelected;
|
||||
|
||||
if (remoteClient.AgentId == OwnerID)
|
||||
if (remoteClient.AgentId == OwnerID)
|
||||
{
|
||||
if ((uint)(m_flags & LLObject.ObjectFlags.CreateSelected) != 0)
|
||||
if ((uint) (m_flags & LLObject.ObjectFlags.CreateSelected) != 0)
|
||||
{
|
||||
clientFlags |= (uint)LLObject.ObjectFlags.CreateSelected;
|
||||
clientFlags |= (uint) LLObject.ObjectFlags.CreateSelected;
|
||||
m_flags &= ~LLObject.ObjectFlags.CreateSelected;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
byte[] color = new byte[] { m_color.R, m_color.G, m_color.B, m_color.A };
|
||||
byte[] color = new byte[] {m_color.R, m_color.G, m_color.B, m_color.A};
|
||||
remoteClient.SendPrimitiveToClient(m_regionHandle, 64096, LocalID, m_shape, lPos, clientFlags, m_uuid,
|
||||
OwnerID,
|
||||
m_text, color, ParentID, m_particleSystem, lRot, m_clickAction);
|
||||
@@ -1574,26 +1574,28 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
LLVector3 lPos;
|
||||
lPos = OffsetPosition;
|
||||
LLQuaternion mRot = RotationOffset;
|
||||
if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
|
||||
if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
|
||||
{
|
||||
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
|
||||
}
|
||||
else
|
||||
{
|
||||
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity, RotationalVelocity);
|
||||
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity,
|
||||
RotationalVelocity);
|
||||
}
|
||||
}
|
||||
|
||||
public void SendTerseUpdateToClient(IClientAPI remoteClient, LLVector3 lPos)
|
||||
{
|
||||
LLQuaternion mRot = RotationOffset;
|
||||
if ((ObjectFlags & (uint)LLObject.ObjectFlags.Physics) == 0)
|
||||
if ((ObjectFlags & (uint) LLObject.ObjectFlags.Physics) == 0)
|
||||
{
|
||||
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot);
|
||||
}
|
||||
else
|
||||
{
|
||||
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity, RotationalVelocity);
|
||||
remoteClient.SendPrimTerseUpdate(m_regionHandle, 64096, LocalID, lPos, mRot, Velocity,
|
||||
RotationalVelocity);
|
||||
//System.Console.WriteLine("RVel:" + RotationalVelocity);
|
||||
}
|
||||
}
|
||||
@@ -1603,13 +1605,16 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
public virtual void UpdateMovement()
|
||||
{
|
||||
}
|
||||
|
||||
#region Events
|
||||
|
||||
public void PhysicsRequestingTerseUpdate()
|
||||
{
|
||||
ScheduleTerseUpdate();
|
||||
|
||||
//SendTerseUpdateToAllClients();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void PhysicsOutOfBounds(PhysicsVector pos)
|
||||
@@ -1626,10 +1631,10 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
|
||||
public void SetText(string text, Vector3 color, double alpha)
|
||||
{
|
||||
Color = Color.FromArgb(0xff - (int)(alpha * 0xff),
|
||||
(int)(color.x * 0xff),
|
||||
(int)(color.y * 0xff),
|
||||
(int)(color.z * 0xff));
|
||||
Color = Color.FromArgb(0xff - (int) (alpha*0xff),
|
||||
(int) (color.x*0xff),
|
||||
(int) (color.y*0xff),
|
||||
(int) (color.z*0xff));
|
||||
Text = text;
|
||||
}
|
||||
|
||||
@@ -1725,7 +1730,6 @@ namespace OpenSim.Region.Environment.Scenes
|
||||
public TaskInventoryItem()
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user