* Optimized usings

* shortened references
* Removed redundant 'this'
* Normalized EOF
This commit is contained in:
lbsa71
2007-12-27 21:41:48 +00:00
parent d508d77122
commit efd90b56b7
277 changed files with 4685 additions and 4408 deletions

View File

@@ -28,17 +28,16 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.Xml;
using System.IO;
using libsecondlife;
using System.Xml;
using Axiom.Math;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Environment.Scenes
{
public class SceneXmlLoader // can move to a module?
public class SceneXmlLoader // can move to a module?
{
protected InnerScene m_innerScene;
protected RegionInfo m_regInfo;
@@ -78,8 +77,9 @@ namespace OpenSim.Region.Environment.Scenes
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
// Apply loadOffsets for load/import and move combinations
rootPart.GroupPosition = rootPart.AbsolutePosition + loadOffset;
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_parentScene.m_physicalPrim);
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) &&
m_parentScene.m_physicalPrim);
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
{
rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
rootPart.Name,
@@ -91,7 +91,6 @@ namespace OpenSim.Region.Environment.Scenes
new Quaternion(rootPart.RotationOffset.W, rootPart.RotationOffset.X,
rootPart.RotationOffset.Y, rootPart.RotationOffset.Z), UsePhysics);
rootPart.DoPhysicsPropertyUpdate(UsePhysics, true);
}
primCount++;
}
@@ -115,7 +114,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
stream.WriteLine(((SceneObjectGroup)ent).ToXmlString());
stream.WriteLine(((SceneObjectGroup) ent).ToXmlString());
primCount++;
}
}
@@ -152,8 +151,9 @@ namespace OpenSim.Region.Environment.Scenes
m_innerScene.AddEntityFromStorage(obj);
SceneObjectPart rootPart = obj.GetChildPart(obj.UUID);
bool UsePhysics = (((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Physics) > 0) && m_parentScene.m_physicalPrim);
if ((rootPart.ObjectFlags & (uint)LLObject.ObjectFlags.Phantom) == 0)
bool UsePhysics = (((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Physics) > 0) &&
m_parentScene.m_physicalPrim);
if ((rootPart.ObjectFlags & (uint) LLObject.ObjectFlags.Phantom) == 0)
{
rootPart.PhysActor = m_innerScene.PhysicsScene.AddPrimShape(
rootPart.Name,
@@ -180,7 +180,7 @@ namespace OpenSim.Region.Environment.Scenes
{
if (ent is SceneObjectGroup)
{
stream.WriteLine(((SceneObjectGroup)ent).ToXmlString2());
stream.WriteLine(((SceneObjectGroup) ent).ToXmlString2());
primCount++;
}
}
@@ -188,6 +188,5 @@ namespace OpenSim.Region.Environment.Scenes
stream.Close();
file.Close();
}
}
}
}