* Optimized usings

* shortened references
* Removed redundant 'this'
* Normalized EOF
This commit is contained in:
lbsa71
2007-12-27 21:41:48 +00:00
parent d508d77122
commit efd90b56b7
277 changed files with 4685 additions and 4408 deletions

View File

@@ -55,4 +55,4 @@ using System.Runtime.InteropServices;
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly : AssemblyVersion("1.0.*")]
[assembly : AssemblyVersion("1.0.*")]

View File

@@ -28,8 +28,6 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework;
namespace OpenSim.Region.Physics.Manager
@@ -39,7 +37,8 @@ namespace OpenSim.Region.Physics.Manager
IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size);
}
public interface IVertex {
public interface IVertex
{
}
public interface IMesh
@@ -48,7 +47,5 @@ namespace OpenSim.Region.Physics.Manager
int[] getIndexListAsInt();
int[] getIndexListAsIntLocked();
float[] getVertexListAsFloatLocked();
}
}
}

View File

@@ -25,10 +25,10 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using Axiom.Math;
using OpenSim.Framework;
using System;
using System.Collections.Generic;
using Axiom.Math;
using OpenSim.Framework;
namespace OpenSim.Region.Physics.Manager
{
@@ -37,14 +37,16 @@ namespace OpenSim.Region.Physics.Manager
public delegate void VelocityUpdate(PhysicsVector velocity);
public delegate void OrientationUpdate(Quaternion orientation);
public enum ActorTypes : int
{
Unknown = 0,
Agent = 1,
Prim = 2,
Prim = 2,
Ground = 3
}
public class CollisionEventUpdate : EventArgs
public class CollisionEventUpdate : EventArgs
{
// Raising the event on the object, so don't need to provide location.. further up the tree knows that info.
@@ -53,52 +55,53 @@ namespace OpenSim.Region.Physics.Manager
public bool m_startOrEnd;
//public uint m_LocalID;
public List<uint> m_objCollisionList;
public CollisionEventUpdate(uint localID, int colliderType, bool startOrEnd, List<uint> objCollisionList)
{
m_colliderType = colliderType;
m_startOrEnd = startOrEnd;
m_objCollisionList = objCollisionList;
}
public CollisionEventUpdate(bool startOrEnd){
m_colliderType = (int)ActorTypes.Unknown;
public CollisionEventUpdate(bool startOrEnd)
{
m_colliderType = (int) ActorTypes.Unknown;
m_startOrEnd = startOrEnd;
m_objCollisionList = null;
}
public CollisionEventUpdate() {
m_colliderType = (int)ActorTypes.Unknown;
public CollisionEventUpdate()
{
m_colliderType = (int) ActorTypes.Unknown;
m_startOrEnd = false;
m_objCollisionList = null;
}
public int collidertype{
get {
return m_colliderType;
}
set {
m_colliderType = value;
}
public int collidertype
{
get { return m_colliderType; }
set { m_colliderType = value; }
}
public bool startOrEnd {
get {
return m_startOrEnd;
}
set {
m_startOrEnd = value;
}
public bool startOrEnd
{
get { return m_startOrEnd; }
set { m_startOrEnd = value; }
}
public void addCollider(uint localID) {
public void addCollider(uint localID)
{
m_objCollisionList.Add(localID);
}
}
public abstract class PhysicsActor
{
{
public delegate void RequestTerseUpdate();
public delegate void CollisionUpdate(EventArgs e);
public delegate void OutOfBounds(PhysicsVector pos);
#pragma warning disable 67
@@ -117,10 +120,8 @@ namespace OpenSim.Region.Physics.Manager
public abstract PhysicsVector Size { get; set; }
public abstract PrimitiveBaseShape Shape
{
set;
}
public abstract PrimitiveBaseShape Shape { set; }
public virtual void RequestPhysicsterseUpdate()
{
// Make a temporary copy of the event to avoid possibility of
@@ -131,8 +132,8 @@ namespace OpenSim.Region.Physics.Manager
{
OnRequestTerseUpdate();
}
}
public virtual void RaiseOutOfBounds(PhysicsVector pos)
{
// Make a temporary copy of the event to avoid possibility of
@@ -143,8 +144,8 @@ namespace OpenSim.Region.Physics.Manager
{
OnOutOfBounds(pos);
}
}
public virtual void SendCollisionUpdate(EventArgs e)
{
CollisionUpdate handler = OnCollisionUpdate;
@@ -159,7 +160,7 @@ namespace OpenSim.Region.Physics.Manager
public abstract float Mass { get; }
public abstract PhysicsVector Force { get;}
public abstract PhysicsVector Force { get; }
public abstract PhysicsVector GeometricCenter { get; }
@@ -172,7 +173,7 @@ namespace OpenSim.Region.Physics.Manager
public abstract Quaternion Orientation { get; set; }
public abstract int PhysicsActorType { get; set; }
public abstract bool IsPhysical {get; set;}
public abstract bool IsPhysical { get; set; }
public abstract bool Flying { get; set; }
public abstract bool SetAlwaysRun { get; set; }
@@ -198,48 +199,54 @@ namespace OpenSim.Region.Physics.Manager
get { return PhysicsVector.Zero; }
set { return; }
}
public override bool SetAlwaysRun
{
get { return false; }
set { return; }
}
public override bool CollidingGround
{
get {return false;}
set {return;}
}
public override bool CollidingObj
{
get { return false; }
set { return; }
}
public override bool CollidingObj
{
get { return false; }
set { return; }
}
public override PhysicsVector Size
{
get { return PhysicsVector.Zero; }
set { return; }
}
public override float Mass
{
get { return 0f; }
}
public override PhysicsVector Force
{
get { return PhysicsVector.Zero; }
}
public override PhysicsVector CenterOfMass
{
get { return PhysicsVector.Zero; }
}
public override PhysicsVector GeometricCenter
{
get { return PhysicsVector.Zero; }
}
public override PrimitiveBaseShape Shape
{
set
{
return;
}
set { return; }
}
public override PhysicsVector Velocity
@@ -270,6 +277,7 @@ namespace OpenSim.Region.Physics.Manager
get { return false; }
set { return; }
}
public override bool ThrottleUpdates
{
get { return false; }
@@ -281,9 +289,10 @@ namespace OpenSim.Region.Physics.Manager
get { return false; }
set { return; }
}
public override int PhysicsActorType
{
get { return (int)ActorTypes.Unknown; }
get { return (int) ActorTypes.Unknown; }
set { return; }
}
@@ -297,14 +306,16 @@ namespace OpenSim.Region.Physics.Manager
{
return;
}
public override PhysicsVector RotationalVelocity
{
get { return PhysicsVector.Zero; }
set { return; }
}
public override void SetMomentum(PhysicsVector momentum)
{
return;
}
}
}
}

View File

@@ -30,7 +30,6 @@ using System.Collections.Generic;
using System.IO;
using System.Reflection;
using OpenSim.Framework.Console;
using Nini.Config;
namespace OpenSim.Region.Physics.Manager
{
@@ -91,7 +90,7 @@ namespace OpenSim.Region.Physics.Manager
plugHard = new ZeroMesherPlugin();
_MeshPlugins.Add(plugHard.GetName(), plugHard);
MainLog.Instance.Verbose("PHYSICS", "Added meshing engine: " + plugHard.GetName());
// And now walk all assemblies (DLLs effectively) and see if they are home
// of a plugin that is of interest for us
string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics");
@@ -129,7 +128,7 @@ namespace OpenSim.Region.Physics.Manager
if (meshTypeInterface != null)
{
IMeshingPlugin plug =
(IMeshingPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
(IMeshingPlugin) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
_MeshPlugins.Add(plug.GetName(), plug);
MainLog.Instance.Verbose("PHYSICS", "Added meshing engine: " + plug.GetName());
}
@@ -155,6 +154,7 @@ namespace OpenSim.Region.Physics.Manager
MainLog.Instance.Verbose("PHYSICS", message);
}
}
//---
}
@@ -171,4 +171,4 @@ namespace OpenSim.Region.Physics.Manager
string GetName();
IMesher GetMesher();
}
}
}

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@@ -28,7 +28,6 @@
using Axiom.Math;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Physics.Manager
{
@@ -45,6 +44,7 @@ namespace OpenSim.Region.Physics.Manager
{
get { return new NullPhysicsScene(); }
}
public virtual void TriggerPhysicsBasedRestart()
{
physicsCrash handler = OnPhysicsCrash;
@@ -52,9 +52,8 @@ namespace OpenSim.Region.Physics.Manager
{
OnPhysicsCrash();
}
}
public abstract void Initialise(IMesher meshmerizer);
@@ -68,6 +67,7 @@ namespace OpenSim.Region.Physics.Manager
PhysicsVector size, Quaternion rotation); //To be removed
public abstract PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
PhysicsVector size, Quaternion rotation, bool isPhysical);
public abstract void AddPhysicsActorTaint(PhysicsActor prim);
public abstract float Simulate(float timeStep);
@@ -111,21 +111,24 @@ namespace OpenSim.Region.Physics.Manager
return PhysicsActor.Null;
}
*/
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
PhysicsVector size, Quaternion rotation) //To be removed
{
return this.AddPrimShape(primName, pbs, position, size, rotation, false);
return AddPrimShape(primName, pbs, position, size, rotation, false);
}
public override PhysicsActor AddPrimShape(string primName, PrimitiveBaseShape pbs, PhysicsVector position,
PhysicsVector size, Quaternion rotation, bool isPhysical)
{
MainLog.Instance.Verbose("PHYSICS", "NullPhysicsScene : AddPrim({0},{1})", position, size);
return PhysicsActor.Null;
}
public override void AddPhysicsActorTaint(PhysicsActor prim)
{
}
public override float Simulate(float timeStep)
{
m_workIndicator = (m_workIndicator + 1)%10;
@@ -154,4 +157,4 @@ namespace OpenSim.Region.Physics.Manager
}
}
}
}
}

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@@ -28,7 +28,6 @@
using System;
namespace OpenSim.Region.Physics.Manager
{
public class PhysicsVector
@@ -68,27 +67,27 @@ namespace OpenSim.Region.Physics.Manager
public static PhysicsVector cross(PhysicsVector a, PhysicsVector b)
{
return new PhysicsVector(a.Y * b.Z - a.Z * b.Y, a.Z * b.X - a.X * b.Z, a.X * b.Y - a.Y * b.X);
return new PhysicsVector(a.Y*b.Z - a.Z*b.Y, a.Z*b.X - a.X*b.Z, a.X*b.Y - a.Y*b.X);
}
public float length()
{
return (float)Math.Sqrt(X*X + Y*Y + Z*Z);
return (float) Math.Sqrt(X*X + Y*Y + Z*Z);
}
public static PhysicsVector operator / (PhysicsVector v, float f)
public static PhysicsVector operator /(PhysicsVector v, float f)
{
return new PhysicsVector(v.X / f, v.Y / f, v.Z / f);
return new PhysicsVector(v.X/f, v.Y/f, v.Z/f);
}
public static PhysicsVector operator *(PhysicsVector v, float f)
{
return new PhysicsVector(v.X * f, v.Y * f, v.Z * f);
return new PhysicsVector(v.X*f, v.Y*f, v.Z*f);
}
public static PhysicsVector operator *(float f, PhysicsVector v)
{
return v * f;
return v*f;
}
public virtual bool IsIdentical(PhysicsVector v, float tolerance)
@@ -101,4 +100,4 @@ namespace OpenSim.Region.Physics.Manager
return false;
}
}
}
}

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@@ -27,11 +27,8 @@
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework;
/*
* This is the zero mesher.
* Whatever you want him to mesh, he can't, telling you that by responding with a null pointer.
@@ -62,13 +59,11 @@ namespace OpenSim.Region.Physics.Manager
}
}
public class ZeroMesher: IMesher
public class ZeroMesher : IMesher
{
public IMesh CreateMesh(String primName, PrimitiveBaseShape primShape, PhysicsVector size)
{
return null;
}
}
}
}