* Optimized usings

* shortened references
* Removed redundant 'this'
* Normalized EOF
This commit is contained in:
lbsa71
2007-12-27 21:41:48 +00:00
parent d508d77122
commit efd90b56b7
277 changed files with 4685 additions and 4408 deletions

View File

@@ -27,8 +27,6 @@
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Region.Physics.Manager;
namespace OpenSim.Region.Physics.Meshing
@@ -49,7 +47,6 @@ namespace OpenSim.Region.Physics.Meshing
public int CompareTo(Simplex other)
{
Vertex lv1, lv2, ov1, ov2, temp;
lv1 = v1;
@@ -92,8 +89,9 @@ namespace OpenSim.Region.Physics.Meshing
return 0;
}
private static void intersectParameter(PhysicsVector p1, PhysicsVector r1, PhysicsVector p2, PhysicsVector r2, ref float lambda, ref float mu)
{
private static void intersectParameter(PhysicsVector p1, PhysicsVector r1, PhysicsVector p2, PhysicsVector r2,
ref float lambda, ref float mu)
{
// Intersects two straights
// p1, p2, points on the straight
// r1, r2, directional vectors of the straight. Not necessarily of length 1!
@@ -112,27 +110,28 @@ namespace OpenSim.Region.Physics.Meshing
float p2x = p2.X;
float p2y = p2.Y;
float z1=-p2x * r2y + p1x * r2y + (p2y - p1y) * r2x;
float z2=-p2x * r1y + p1x * r1y + (p2y - p1y) * r1x;
float z1 = -p2x*r2y + p1x*r2y + (p2y - p1y)*r2x;
float z2 = -p2x*r1y + p1x*r1y + (p2y - p1y)*r1x;
if (denom == 0.0f) // Means the straights are parallel. Either no intersection or an infinite number of them
{
if (z1==0.0f) {// Means they are identical -> many, many intersections
if (z1 == 0.0f)
{
// Means they are identical -> many, many intersections
lambda = Single.NaN;
mu = Single.NaN;
} else {
}
else
{
lambda = Single.PositiveInfinity;
mu = Single.PositiveInfinity;
}
return;
}
lambda = z1 / denom;
mu = z2 / denom;
lambda = z1/denom;
mu = z2/denom;
}
@@ -145,12 +144,12 @@ namespace OpenSim.Region.Physics.Meshing
// upperBorder2 : 1.0
// Set these to values near the given parameters (e.g. 0.001 instead of 1 to exclude simplex starts safely, or to -0.001 to include them safely)
public static PhysicsVector Intersect(
Simplex s1,
Simplex s2,
float lowerBorder1,
float lowerBorder2,
float upperBorder1,
float upperBorder2)
Simplex s1,
Simplex s2,
float lowerBorder1,
float lowerBorder2,
float upperBorder1,
float upperBorder2)
{
PhysicsVector firstSimplexDirection = s1.v2 - s1.v1;
PhysicsVector secondSimplexDirection = s2.v2 - s2.v1;
@@ -181,8 +180,7 @@ namespace OpenSim.Region.Physics.Meshing
if (mu > upperBorder2) // outside simplex 2
return null;
return s1.v1 + lambda * firstSimplexDirection;
return s1.v1 + lambda*firstSimplexDirection;
}
// Intersects the simplex with a ray. The ray is defined as all p=origin + lambda*direction
@@ -212,15 +210,12 @@ namespace OpenSim.Region.Physics.Meshing
return null;
if (lambda == 1.0 && !bEndsIncluded)
return null; // The end of the simplices are not included
return null; // The end of the simplices are not included
if (lambda < 0.0f) // we're before v1;
return null;
return this.v1 + lambda * simplexDirection;
return v1 + lambda*simplexDirection;
}
}
}