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* Optimized usings
* shortened references * Removed redundant 'this' * Normalized EOF
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@@ -1638,7 +1638,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public LSL_Types.list llListReplaceList(LSL_Types.list dest, LSL_Types.list src, int start, int end)
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{
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return m_LSL_Functions.llListReplaceList(dest,src,start,end);
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return m_LSL_Functions.llListReplaceList(dest, src, start, end);
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}
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public void llLoadURL(string avatar_id, string message, string url)
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@@ -2025,7 +2025,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public const int REMOTE_DATA_CHANNEL = 1;
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public const int REMOTE_DATA_REQUEST = 2;
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public const int REMOTE_DATA_REPLY = 3;
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public const int PRIM_MATERIAL = 2;
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public const int PRIM_PHYSICS = 3;
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public const int PRIM_TEMP_ON_REZ = 4;
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@@ -2041,7 +2041,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public const int PRIM_FLEXIBLE = 21;
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public const int PRIM_TEXGEN = 22;
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public const int PRIM_CAST_SHADOWS = 24; // Not implemented, here for completeness sake
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public const int PRIM_POINT_LIGHT = 23; // Huh?
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public const int PRIM_POINT_LIGHT = 23; // Huh?
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public const int PRIM_TEXGEN_DEFAULT = 0;
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public const int PRIM_TEXGEN_PLANAR = 1;
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public const int PRIM_TYPE_BOX = 0;
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@@ -2122,4 +2122,4 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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public vector ZERO_VECTOR = new vector(0, 0, 0);
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public rotation ZERO_ROTATION = new rotation(0, 0, 0, 0);
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}
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}
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}
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