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Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
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@@ -992,6 +992,8 @@ namespace OpenSim.Data.SQLite
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createCol(land, "UserLookAtY", typeof (Double));
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createCol(land, "UserLookAtZ", typeof (Double));
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createCol(land, "AuthbuyerID", typeof(String));
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createCol(land, "OtherCleanTime", typeof(Int32));
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createCol(land, "Dwell", typeof(Int32));
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land.PrimaryKey = new DataColumn[] {land.Columns["UUID"]};
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@@ -1315,6 +1317,9 @@ namespace OpenSim.Data.SQLite
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UUID.TryParse((string)row["AuthbuyerID"], out authBuyerID);
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newData.OtherCleanTime = Convert.ToInt32(row["OtherCleanTime"]);
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newData.Dwell = Convert.ToInt32(row["Dwell"]);
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return newData;
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}
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@@ -1611,6 +1616,8 @@ namespace OpenSim.Data.SQLite
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row["UserLookAtY"] = land.UserLookAt.Y;
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row["UserLookAtZ"] = land.UserLookAt.Z;
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row["AuthbuyerID"] = Util.ToRawUuidString(land.AuthBuyerID);
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row["OtherCleanTime"] = land.OtherCleanTime;
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row["Dwell"] = land.Dwell;
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}
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/// <summary>
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