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Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
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@@ -95,6 +95,7 @@ namespace OpenSim.Framework
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// really don't want to be passing packets in these events, so this is very temporary.
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public delegate void GenericCall4(Packet packet, IClientAPI remoteClient);
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public delegate void DeRezObject(IClientAPI remoteClient, uint localID, UUID groupID, byte destination, UUID destinationID);
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public delegate void GenericCall5(IClientAPI remoteClient, bool status);
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@@ -319,6 +320,7 @@ namespace OpenSim.Framework
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public delegate void DirPopularQuery(IClientAPI remoteClient, UUID queryID, uint queryFlags);
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public delegate void DirClassifiedQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, uint category, int queryStart);
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public delegate void EventInfoRequest(IClientAPI remoteClient, uint eventID);
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public delegate void ParcelSetOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime);
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public delegate void MapItemRequest(IClientAPI remoteClient, uint flags, uint EstateID, bool godlike, uint itemtype, ulong regionhandle);
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@@ -468,7 +470,7 @@ namespace OpenSim.Framework
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event RequestAvatarProperties OnRequestAvatarProperties;
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event SetAlwaysRun OnSetAlwaysRun;
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event TeleportLandmarkRequest OnTeleportLandmarkRequest;
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event GenericCall4 OnDeRezObject;
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event DeRezObject OnDeRezObject;
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event Action<IClientAPI> OnRegionHandShakeReply;
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event GenericCall2 OnRequestWearables;
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event GenericCall2 OnCompleteMovementToRegion;
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@@ -619,6 +621,7 @@ namespace OpenSim.Framework
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event DirPopularQuery OnDirPopularQuery;
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event DirClassifiedQuery OnDirClassifiedQuery;
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event EventInfoRequest OnEventInfoRequest;
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event ParcelSetOtherCleanTime OnParcelSetOtherCleanTime;
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event MapItemRequest OnMapItemRequest;
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@@ -700,9 +703,6 @@ namespace OpenSim.Framework
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
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Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity, byte state, UUID AssetId);
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void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, Vector3 position,
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Quaternion rotation, Vector3 velocity, Vector3 rotationalvelocity);
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void SendInventoryFolderDetails(UUID ownerID, UUID folderID, List<InventoryItemBase> items,
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List<InventoryFolderBase> folders, bool fetchFolders,
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bool fetchItems);
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