mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 02:36:00 +08:00
Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
This commit is contained in:
@@ -77,6 +77,8 @@ namespace OpenSim.Framework
|
||||
private UUID _snapshotID = UUID.Zero;
|
||||
private Vector3 _userLocation = new Vector3();
|
||||
private Vector3 _userLookAt = new Vector3();
|
||||
private int _dwell = 0;
|
||||
private int _otherCleanTime = 0;
|
||||
|
||||
public Vector3 AABBMax {
|
||||
get {
|
||||
@@ -402,6 +404,24 @@ namespace OpenSim.Framework
|
||||
}
|
||||
}
|
||||
|
||||
public int Dwell {
|
||||
get {
|
||||
return _dwell;
|
||||
}
|
||||
set {
|
||||
_dwell = value;
|
||||
}
|
||||
}
|
||||
|
||||
public int OtherCleanTime {
|
||||
get {
|
||||
return _otherCleanTime;
|
||||
}
|
||||
set {
|
||||
_otherCleanTime = value;
|
||||
}
|
||||
}
|
||||
|
||||
public LandData()
|
||||
{
|
||||
_globalID = UUID.Random();
|
||||
@@ -444,6 +464,8 @@ namespace OpenSim.Framework
|
||||
landData._snapshotID = _snapshotID;
|
||||
landData._userLocation = _userLocation;
|
||||
landData._userLookAt = _userLookAt;
|
||||
landData._otherCleanTime = _otherCleanTime;
|
||||
landData._dwell = _dwell;
|
||||
|
||||
landData._parcelAccessList.Clear();
|
||||
foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList)
|
||||
|
||||
Reference in New Issue
Block a user