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Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
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@@ -45,5 +45,6 @@ namespace OpenSim.Region.Environment.Interfaces
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void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient);
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void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel);
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void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel);
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void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime);
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}
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}
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