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Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
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@@ -1233,5 +1233,20 @@ namespace OpenSim.Region.Environment.Modules.World.Land
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else
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m_log.Debug("[LAND] got no parcelinfo; not sending");
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}
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public void setParcelOtherCleanTime(IClientAPI remoteClient, int localID,int otherCleanTime)
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{
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if (!landList.ContainsKey(localID))
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return;
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ILandObject landObject = landList[localID];
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if (!m_scene.ExternalChecks.ExternalChecksCanEditParcel(remoteClient.AgentId, landObject))
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return;
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landObject.landData.OtherCleanTime = otherCleanTime;
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UpdateLandObject(localID, landObject.landData);
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}
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}
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}
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