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Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
Add rezzing time to objects. Add Object return and traffic fields to land database. Add plumbing for auto return. Implement auto return. Contains a migration. May contain nuts.
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@@ -79,7 +79,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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public event RequestAvatarProperties OnRequestAvatarProperties;
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public event SetAlwaysRun OnSetAlwaysRun;
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public event GenericCall4 OnDeRezObject;
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public event DeRezObject OnDeRezObject;
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public event Action<IClientAPI> OnRegionHandShakeReply;
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public event GenericCall2 OnRequestWearables;
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public event GenericCall2 OnCompleteMovementToRegion;
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@@ -225,6 +225,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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public event DirPopularQuery OnDirPopularQuery;
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public event DirClassifiedQuery OnDirClassifiedQuery;
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public event EventInfoRequest OnEventInfoRequest;
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public event ParcelSetOtherCleanTime OnParcelSetOtherCleanTime;
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public event MapItemRequest OnMapItemRequest;
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@@ -499,12 +500,6 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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}
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public virtual void SendPrimTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID,
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Vector3 position, Quaternion rotation, Vector3 velocity,
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Vector3 rotationalvelocity)
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{
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}
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public virtual void SendInventoryFolderDetails(UUID ownerID, UUID folderID,
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List<InventoryItemBase> items,
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List<InventoryFolderBase> folders,
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