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Add copyright header. Formatting cleanup.
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@@ -149,7 +149,7 @@ namespace OpenSim.Region.Physics.Meshing
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public float[] getVertexListAsFloatLocked()
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{
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if( pinnedVirtexes.IsAllocated )
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if (pinnedVirtexes.IsAllocated)
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return (float[])(pinnedVirtexes.Target);
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float[] result;
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@@ -171,7 +171,7 @@ namespace OpenSim.Region.Physics.Meshing
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}
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private ulong GetMeshKey( PrimitiveBaseShape pbs, PhysicsVector size, float lod )
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private ulong GetMeshKey(PrimitiveBaseShape pbs, PhysicsVector size, float lod)
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{
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ulong hash = 5381;
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