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fix our stats ( old schema )
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@@ -164,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes
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// saved last reported value so there is something available for llGetRegionFPS
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private float lastReportedSimFPS;
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private float[] lastReportedSimStats = new float[22];
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private float[] lastReportedSimStats = new float[23];
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private float m_pfps;
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/// <summary>
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@@ -178,12 +178,13 @@ namespace OpenSim.Region.Framework.Scenes
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private int m_objectUpdates;
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private int m_frameMS;
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private int m_spareMS;
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private int m_netMS;
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private int m_agentMS;
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private int m_physicsMS;
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private int m_imageMS;
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private int m_otherMS;
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private int m_sleeptimeMS;
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//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed.
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//Ckrinke private int m_scriptMS = 0;
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@@ -260,7 +261,7 @@ namespace OpenSim.Region.Framework.Scenes
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private void statsHeartBeat(object sender, EventArgs e)
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{
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SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[22];
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SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23];
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SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
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// Know what's not thread safe in Mono... modifying timers.
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@@ -298,6 +299,8 @@ namespace OpenSim.Region.Framework.Scenes
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physfps = 0;
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#endregion
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float factor = 1 / m_statsUpdateFactor;
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if (reportedFPS <= 0)
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reportedFPS = 1;
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@@ -308,9 +311,22 @@ namespace OpenSim.Region.Framework.Scenes
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float targetframetime = 1100.0f / (float)m_nominalReportedFps;
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float sparetime;
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float sleeptime;
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if (TotalFrameTime > targetframetime)
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{
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sparetime = 0;
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sleeptime = 0;
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}
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else
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{
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sparetime = m_frameMS - m_physicsMS - m_agentMS;
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sparetime *= perframe;
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if (sparetime < 0)
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sparetime = 0;
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else if (sparetime > TotalFrameTime)
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sparetime = TotalFrameTime;
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sleeptime = m_sleeptimeMS * perframe;
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}
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m_rootAgents = m_scene.SceneGraph.GetRootAgentCount();
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@@ -327,19 +343,11 @@ namespace OpenSim.Region.Framework.Scenes
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// m_otherMS = m_frameMS - m_physicsMS - m_imageMS - m_netMS - m_agentMS;
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// m_imageMS m_netMS are not included in m_frameMS
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m_otherMS = m_frameMS - m_physicsMS - m_agentMS;
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m_otherMS = m_frameMS - m_physicsMS - m_agentMS - m_sleeptimeMS;
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if (m_otherMS < 0)
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m_otherMS = 0;
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uint thisFrame = m_scene.Frame;
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float framesUpdated = (float)(thisFrame - m_lastUpdateFrame) * m_reportedFpsCorrectionFactor;
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m_lastUpdateFrame = thisFrame;
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// Avoid div-by-zero if somehow we've not updated any frames.
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if (framesUpdated == 0)
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framesUpdated = 1;
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for (int i = 0; i < 22; i++)
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for (int i = 0; i < 23; i++)
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{
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sb[i] = new SimStatsPacket.StatBlock();
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}
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@@ -369,19 +377,19 @@ namespace OpenSim.Region.Framework.Scenes
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sb[7].StatValue = m_activePrim;
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sb[8].StatID = (uint)Stats.FrameMS;
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sb[8].StatValue = m_frameMS / framesUpdated;
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sb[8].StatValue = TotalFrameTime;
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sb[9].StatID = (uint)Stats.NetMS;
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sb[9].StatValue = m_netMS / framesUpdated;
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sb[9].StatValue = m_netMS * perframe;
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sb[10].StatID = (uint)Stats.PhysicsMS;
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sb[10].StatValue = m_physicsMS / framesUpdated;
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sb[10].StatValue = m_physicsMS * perframe;
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sb[11].StatID = (uint)Stats.ImageMS ;
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sb[11].StatValue = m_imageMS / framesUpdated;
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sb[11].StatValue = m_imageMS * perframe;
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sb[12].StatID = (uint)Stats.OtherMS;
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sb[12].StatValue = m_otherMS / framesUpdated;
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sb[12].StatValue = m_otherMS * perframe;
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sb[13].StatID = (uint)Stats.InPacketsPerSecond;
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sb[13].StatValue = (m_inPacketsPerSecond / m_statsUpdateFactor);
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@@ -393,7 +401,7 @@ namespace OpenSim.Region.Framework.Scenes
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sb[15].StatValue = m_unAckedBytes;
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sb[16].StatID = (uint)Stats.AgentMS;
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sb[16].StatValue = m_agentMS / framesUpdated;
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sb[16].StatValue = m_agentMS * perframe;
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sb[17].StatID = (uint)Stats.PendingDownloads;
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sb[17].StatValue = m_pendingDownloads;
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@@ -408,7 +416,10 @@ namespace OpenSim.Region.Framework.Scenes
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sb[20].StatValue = m_scriptLinesPerSecond / m_statsUpdateFactor;
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sb[21].StatID = (uint)Stats.SimSpareMs;
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sb[21].StatValue = m_spareMS / framesUpdated;
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sb[21].StatValue = sparetime;
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sb[22].StatID = (uint)Stats.SimSleepMs;
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sb[22].StatValue = sleeptime;
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for (int i = 0; i < 22; i++)
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{
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@@ -441,13 +452,14 @@ namespace OpenSim.Region.Framework.Scenes
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// Need to change things so that stats source can indicate whether they are per second or
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// per frame.
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if (tuple.Key.EndsWith("MS"))
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m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / framesUpdated;
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m_lastReportedExtraSimStats[tuple.Key] = tuple.Value * perframe;
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else
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m_lastReportedExtraSimStats[tuple.Key] = tuple.Value / m_statsUpdateFactor;
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}
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}
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}
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// LastReportedObjectUpdates = m_objectUpdates / m_statsUpdateFactor;
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ResetValues();
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}
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}
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@@ -470,7 +482,8 @@ namespace OpenSim.Region.Framework.Scenes
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m_physicsMS = 0;
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m_imageMS = 0;
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m_otherMS = 0;
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m_spareMS = 0;
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// m_spareMS = 0;
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m_sleeptimeMS = 0;
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//Ckrinke This variable is not used, so comment to remove compiler warning until it is used.
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//Ckrinke m_scriptMS = 0;
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@@ -549,11 +562,6 @@ namespace OpenSim.Region.Framework.Scenes
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m_frameMS += ms;
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}
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public void AddSpareMS(int ms)
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{
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m_spareMS += ms;
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}
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public void addNetMS(int ms)
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{
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m_netMS += ms;
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@@ -579,6 +587,11 @@ namespace OpenSim.Region.Framework.Scenes
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m_otherMS += ms;
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}
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public void addSleepMS(int ms)
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{
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m_sleeptimeMS += ms;
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}
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public void AddPendingDownloads(int count)
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{
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m_pendingDownloads += count;
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