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* This should fix the tests failing because of a MainConsole.Instance null reference
* Added a MockConsole that doesn't require a handle to System.Console
This commit is contained in:
32
OpenSim/Framework/Console/MockConsole.cs
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32
OpenSim/Framework/Console/MockConsole.cs
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using System;
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using System.Threading;
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using System.Collections.Generic;
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using System.Text;
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namespace OpenSim.Framework.Console
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{
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public class MockConsole : CommandConsole
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{
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public MockConsole(string defaultPrompt) : base(defaultPrompt)
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{
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}
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public override void Output(string text)
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{
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}
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public override void Output(string text, string level)
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{
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}
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public override string ReadLine(string p, bool isCommand, bool e)
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{
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//Thread.CurrentThread.Join(1000);
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return string.Empty;
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}
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public override void UnlockOutput()
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{
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}
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public override void LockOutput()
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{
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}
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}
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}
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@@ -142,7 +142,7 @@ namespace OpenSim.Tests.Common.Setup
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//{
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//{
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// System.Console.WriteLine("Starting a brand new scene");
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// System.Console.WriteLine("Starting a brand new scene");
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// newScene = true;
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// newScene = true;
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// MainConsole.Instance = new LocalConsole("TEST PROMPT");
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MainConsole.Instance = new MockConsole("TEST PROMPT");
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// MainServer.Instance = new BaseHttpServer(980);
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// MainServer.Instance = new BaseHttpServer(980);
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// commsManager = cm;
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// commsManager = cm;
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//}
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//}
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@@ -204,7 +204,7 @@ namespace OpenSim.Tests.Common.Setup
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m_inventoryService.PostInitialise();
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m_inventoryService.PostInitialise();
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m_assetService.PostInitialise();
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m_assetService.PostInitialise();
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m_userAccountService.PostInitialise();
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m_userAccountService.PostInitialise();
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testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
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testScene.SetModuleInterfaces();
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testScene.SetModuleInterfaces();
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testScene.LandChannel = new TestLandChannel(testScene);
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testScene.LandChannel = new TestLandChannel(testScene);
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