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Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.
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@@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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if (bakedTextures.Count == 0)
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return false;
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IImprovedAssetCache cache = sp.Scene.RequestModuleInterface<IImprovedAssetCache>();
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IAssetCache cache = sp.Scene.RequestModuleInterface<IAssetCache>();
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if(cache == null)
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return true; // no baked local caching so nothing to do
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@@ -705,7 +705,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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return 0;
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int texturesRebaked = 0;
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// IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
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// IAssetCache cache = m_scene.RequestModuleInterface<IAssetCache>();
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for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
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{
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