Refactor: Rename IImprovedAssetCache to IAssetCache as the old IAssetCache is long gone.

This commit is contained in:
Melanie Thielker
2016-12-29 12:34:09 +00:00
parent feca9fd153
commit f021c64eb0
15 changed files with 36 additions and 36 deletions

View File

@@ -49,7 +49,7 @@ namespace OpenSim.Services.Connectors
const int MAXSENDRETRIESLEN = 30;
private string m_ServerURI = String.Empty;
private IImprovedAssetCache m_Cache = null;
private IAssetCache m_Cache = null;
private int m_retryCounter;
private bool m_inRetries;
private List<AssetBase>[] m_sendRetries = new List<AssetBase>[MAXSENDRETRIESLEN];
@@ -233,7 +233,7 @@ namespace OpenSim.Services.Connectors
}
}
protected void SetCache(IImprovedAssetCache cache)
protected void SetCache(IAssetCache cache)
{
m_Cache = cache;
}

View File

@@ -55,7 +55,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
private static string ZeroID = UUID.Zero.ToString();
private string m_serverUrl = String.Empty;
private IImprovedAssetCache m_cache;
private IAssetCache m_cache;
private bool m_Enabled = false;
#region ISharedRegionModule
@@ -65,7 +65,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
{
if (m_cache == null)
{
IImprovedAssetCache cache = scene.RequestModuleInterface<IImprovedAssetCache>();
IAssetCache cache = scene.RequestModuleInterface<IAssetCache>();
if (cache is ISharedRegionModule)
m_cache = cache;
}