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Merge branch 'master' into careminster-presence-refactor
This commit is contained in:
@@ -46,6 +46,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Determine whether this archive will save assets. Default is true.
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/// </summary>
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public bool SaveAssets { get; set; }
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/// <value>
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/// Used to select all inventory nodes in a folder but not the folder itself
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/// </value>
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@@ -112,6 +117,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_invPath = invPath;
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m_saveStream = saveStream;
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m_assetGatherer = new UuidGatherer(m_scene.AssetService);
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SaveAssets = true;
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}
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protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
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@@ -147,7 +154,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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string serialization = UserInventoryItemSerializer.Serialize(inventoryItem, options, userAccountService);
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m_archiveWriter.WriteFile(filename, serialization);
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m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids);
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if (SaveAssets)
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m_assetGatherer.GatherAssetUuids(inventoryItem.AssetID, (AssetType)inventoryItem.AssetType, m_assetUuids);
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}
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/// <summary>
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@@ -189,6 +197,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// </summary>
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public void Execute(Dictionary<string, object> options, IUserAccountService userAccountService)
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{
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if (options.ContainsKey("noassets") && (bool)options["noassets"])
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SaveAssets = false;
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try
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{
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InventoryFolderBase inventoryFolder = null;
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@@ -279,12 +290,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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// Don't put all this profile information into the archive right now.
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//SaveUsers();
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new AssetsRequest(
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new AssetsArchiver(m_archiveWriter),
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m_assetUuids, m_scene.AssetService,
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m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
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options, ReceivedAllAssets).Execute();
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if (SaveAssets)
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Saving {0} assets for items", m_assetUuids.Count);
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new AssetsRequest(
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new AssetsArchiver(m_archiveWriter),
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m_assetUuids, m_scene.AssetService,
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m_scene.UserAccountService, m_scene.RegionInfo.ScopeID,
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options, ReceivedAllAssets).Execute();
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}
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else
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{
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m_log.DebugFormat("[INVENTORY ARCHIVER]: Not saving assets since --noassets was specified");
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ReceivedAllAssets(new List<UUID>(), new List<UUID>());
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}
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}
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catch (Exception)
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{
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@@ -381,19 +403,19 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// </summary>
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/// <param name="options"></param>
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/// <returns></returns>
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public static string CreateControlFile(Dictionary<string, object> options)
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public string CreateControlFile(Dictionary<string, object> options)
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{
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int majorVersion, minorVersion;
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if (options.ContainsKey("profile"))
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{
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majorVersion = 1;
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minorVersion = 1;
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minorVersion = 2;
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}
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else
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{
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majorVersion = 0;
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minorVersion = 2;
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minorVersion = 3;
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}
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m_log.InfoFormat("[INVENTORY ARCHIVER]: Creating version {0}.{1} IAR", majorVersion, minorVersion);
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@@ -405,6 +427,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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xtw.WriteStartElement("archive");
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xtw.WriteAttributeString("major_version", majorVersion.ToString());
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xtw.WriteAttributeString("minor_version", minorVersion.ToString());
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xtw.WriteElementString("assets_included", SaveAssets.ToString());
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xtw.WriteEndElement();
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xtw.Flush();
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@@ -122,7 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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scene.AddCommand(
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this, "save iar",
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"save iar [--p|-profile=<url>] <first> <last> <inventory path> <password> [<IAR path>]",
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"save iar [--p|-profile=<url>] [--noassets] <first> <last> <inventory path> <password> [<IAR path>] [--v|-verbose]",
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"Save user inventory archive (IAR).",
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"<first> is the user's first name." + Environment.NewLine
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+ "<last> is the user's last name." + Environment.NewLine
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@@ -130,6 +130,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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+ "-p|--profile=<url> adds the url of the profile service to the saved user information." + Environment.NewLine
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+ "-c|--creators preserves information about foreign creators." + Environment.NewLine
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+ "-v|--verbose extra debug messages." + Environment.NewLine
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+ "--noassets stops assets being saved to the IAR."
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+ "<IAR path> is the filesystem path at which to save the IAR."
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+ string.Format(" If this is not given then the filename {0} in the current directory is used", DEFAULT_INV_BACKUP_FILENAME),
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HandleSaveInvConsoleCommand);
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@@ -398,6 +399,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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ops.Add("p|profile=", delegate(string v) { options["profile"] = v; });
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ops.Add("v|verbose", delegate(string v) { options["verbose"] = v; });
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ops.Add("c|creators", delegate(string v) { options["creators"] = v; });
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ops.Add("noassets", delegate(string v) { options["noassets"] = v != null; });
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List<string> mainParams = ops.Parse(cmdparams);
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@@ -406,7 +408,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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if (mainParams.Count < 6)
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{
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m_log.Error(
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"[INVENTORY ARCHIVER]: usage is save iar [--p|-profile=<url>] <first name> <last name> <inventory path> <user password> [<save file path>]");
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"[INVENTORY ARCHIVER]: usage is save iar [--p|-profile=<url>] [--noassets] <first name> <last name> <inventory path> <user password> [<save file path>]");
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return;
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}
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@@ -423,16 +425,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
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savePath, invPath, firstName, lastName);
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lock (m_pendingConsoleSaves)
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m_pendingConsoleSaves.Add(id);
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ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, options);
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}
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catch (InventoryArchiverException e)
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{
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m_log.ErrorFormat("[INVENTORY ARCHIVER]: {0}", e.Message);
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}
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lock (m_pendingConsoleSaves)
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m_pendingConsoleSaves.Add(id);
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}
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private void SaveInvConsoleCommandCompleted(
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@@ -123,11 +123,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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}
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/// <summary>
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/// Test saving a single inventory item to a V0.1 OpenSim Inventory Archive
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/// Test saving a single inventory item to an IAR
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/// (subject to change since there is no fixed format yet).
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/// </summary>
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[Test]
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public void TestSaveItemToIarV0_1()
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public void TestSaveItemToIar()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@@ -211,6 +211,106 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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}
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}
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// Assert.That(gotControlFile, Is.True, "No control file in archive");
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Assert.That(gotObject1File, Is.True, "No item1 file in archive");
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// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
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// TODO: Test presence of more files and contents of files.
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}
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/// <summary>
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/// Test saving a single inventory item to an IAR without its asset
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/// </summary>
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[Test]
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public void TestSaveItemToIarNoAssets()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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// Create user
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string userFirstName = "Jock";
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string userLastName = "Stirrup";
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string userPassword = "troll";
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UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
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UserAccountHelpers.CreateUserWithInventory(m_scene, userFirstName, userLastName, userId, userPassword);
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// Create asset
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UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
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SceneObjectGroup object1 = SceneSetupHelpers.CreateSceneObject(1, ownerId, "My Little Dog Object", 0x50);
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
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m_scene.AssetService.Store(asset1);
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// Create item
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UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
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string item1Name = "My Little Dog";
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InventoryItemBase item1 = new InventoryItemBase();
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item1.Name = item1Name;
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item1.AssetID = asset1.FullID;
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item1.ID = item1Id;
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InventoryFolderBase objsFolder
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= InventoryArchiveUtils.FindFolderByPath(m_scene.InventoryService, userId, "Objects")[0];
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item1.Folder = objsFolder.ID;
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m_scene.AddInventoryItem(item1);
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MemoryStream archiveWriteStream = new MemoryStream();
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Dictionary<string, Object> options = new Dictionary<string, Object>();
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options.Add("noassets", true);
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// When we're not saving assets, archiving is being done synchronously.
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m_archiverModule.ArchiveInventory(
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Guid.NewGuid(), userFirstName, userLastName, "Objects/" + item1Name, userPassword, archiveWriteStream, options);
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byte[] archive = archiveWriteStream.ToArray();
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MemoryStream archiveReadStream = new MemoryStream(archive);
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TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
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//bool gotControlFile = false;
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bool gotObject1File = false;
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//bool gotObject2File = false;
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string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
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string expectedObject1FilePath = string.Format(
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"{0}{1}",
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ArchiveConstants.INVENTORY_PATH,
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expectedObject1FileName);
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string filePath;
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TarArchiveReader.TarEntryType tarEntryType;
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// Console.WriteLine("Reading archive");
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while (tar.ReadEntry(out filePath, out tarEntryType) != null)
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{
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Console.WriteLine("Got {0}", filePath);
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// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
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// {
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// gotControlFile = true;
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// }
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if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
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{
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// string fileName = filePath.Remove(0, "Objects/".Length);
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//
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// if (fileName.StartsWith(part1.Name))
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// {
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Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
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gotObject1File = true;
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// }
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// else if (fileName.StartsWith(part2.Name))
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// {
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// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
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// gotObject2File = true;
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// }
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}
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else if (filePath.StartsWith(ArchiveConstants.ASSETS_PATH))
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{
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Assert.Fail("Found asset path in TestSaveItemToIarNoAssets()");
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}
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}
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// Assert.That(gotControlFile, Is.True, "No control file in archive");
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Assert.That(gotObject1File, Is.True, "No item1 file in archive");
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// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
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