Tweaking the ModifyLand packet to be async. Advice from Adam

This commit is contained in:
Teravus Ovares (Dan Olivares)
2009-12-13 04:02:18 -05:00
parent 4ef8dc7d96
commit f046457249

View File

@@ -4381,7 +4381,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
AddLocalPacketHandler(PacketType.TerminateFriendship, HandlerTerminateFrendship);
AddLocalPacketHandler(PacketType.RezObject, HandlerRezObject);
AddLocalPacketHandler(PacketType.DeRezObject, HandlerDeRezObject);
AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand, false);
AddLocalPacketHandler(PacketType.ModifyLand, HandlerModifyLand);
AddLocalPacketHandler(PacketType.RegionHandshakeReply, HandlerRegionHandshakeReply);
AddLocalPacketHandler(PacketType.AgentWearablesRequest, HandlerAgentWearablesRequest);
AddLocalPacketHandler(PacketType.AgentSetAppearance, HandlerAgentSetAppearance);