mirror of
https://github.com/opensim/opensim.git
synced 2026-05-19 22:45:43 +08:00
One more: Async LSL command thread is also shared now.
This commit is contained in:
@@ -63,13 +63,18 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||
public void ReadConfig()
|
||||
{
|
||||
// Bad hack, but we need a m_ScriptEngine :)
|
||||
foreach (ScriptEngine m_ScriptEngine in ScriptEngine.ScriptEngines)
|
||||
lock (ScriptEngine.ScriptEngines)
|
||||
{
|
||||
MaintenanceLoopms = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopms", 50);
|
||||
MaintenanceLoopTicks_ScriptLoadUnload = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopTicks_ScriptLoadUnload", 1);
|
||||
MaintenanceLoopTicks_Other = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopTicks_Other", 10);
|
||||
foreach (ScriptEngine m_ScriptEngine in ScriptEngine.ScriptEngines)
|
||||
{
|
||||
MaintenanceLoopms = m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopms", 50);
|
||||
MaintenanceLoopTicks_ScriptLoadUnload =
|
||||
m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopTicks_ScriptLoadUnload", 1);
|
||||
MaintenanceLoopTicks_Other =
|
||||
m_ScriptEngine.ScriptConfigSource.GetInt("MaintenanceLoopTicks_Other", 10);
|
||||
|
||||
return;
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -159,52 +164,53 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
|
||||
MaintenanceLoopTicks_Other_Count++;
|
||||
|
||||
|
||||
foreach (ScriptEngine m_ScriptEngine in new ArrayList(ScriptEngine.ScriptEngines))
|
||||
lock (ScriptEngine.ScriptEngines)
|
||||
{
|
||||
lastScriptEngine = m_ScriptEngine;
|
||||
// Re-reading config every x seconds
|
||||
if (MaintenanceLoopTicks_Other_Count >= MaintenanceLoopTicks_Other)
|
||||
foreach (ScriptEngine m_ScriptEngine in ScriptEngine.ScriptEngines)
|
||||
{
|
||||
MaintenanceLoopTicks_Other_ResetCount = true;
|
||||
if (m_ScriptEngine.RefreshConfigFilens > 0)
|
||||
lastScriptEngine = m_ScriptEngine;
|
||||
// Re-reading config every x seconds
|
||||
if (MaintenanceLoopTicks_Other_Count >= MaintenanceLoopTicks_Other)
|
||||
{
|
||||
|
||||
// Check if its time to re-read config
|
||||
if (DateTime.Now.Ticks - Last_ReReadConfigFilens >
|
||||
m_ScriptEngine.RefreshConfigFilens)
|
||||
MaintenanceLoopTicks_Other_ResetCount = true;
|
||||
if (m_ScriptEngine.RefreshConfigFilens > 0)
|
||||
{
|
||||
//Console.WriteLine("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens );
|
||||
// Its time to re-read config file
|
||||
m_ScriptEngine.ReadConfig();
|
||||
Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
|
||||
}
|
||||
|
||||
|
||||
// Adjust number of running script threads if not correct
|
||||
if (m_ScriptEngine.m_EventQueueManager != null)
|
||||
m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
|
||||
|
||||
// Check if any script has exceeded its max execution time
|
||||
if (EventQueueManager.EnforceMaxExecutionTime)
|
||||
{
|
||||
// We are enforcing execution time
|
||||
if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
|
||||
EventQueueManager.maxFunctionExecutionTimens)
|
||||
// Check if its time to re-read config
|
||||
if (DateTime.Now.Ticks - Last_ReReadConfigFilens >
|
||||
m_ScriptEngine.RefreshConfigFilens)
|
||||
{
|
||||
// Its time to check again
|
||||
m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
|
||||
Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
|
||||
//Console.WriteLine("Time passed: " + (DateTime.Now.Ticks - Last_ReReadConfigFilens) + ">" + m_ScriptEngine.RefreshConfigFilens );
|
||||
// Its time to re-read config file
|
||||
m_ScriptEngine.ReadConfig();
|
||||
Last_ReReadConfigFilens = DateTime.Now.Ticks; // Reset time
|
||||
}
|
||||
|
||||
|
||||
// Adjust number of running script threads if not correct
|
||||
if (m_ScriptEngine.m_EventQueueManager != null)
|
||||
m_ScriptEngine.m_EventQueueManager.AdjustNumberOfScriptThreads();
|
||||
|
||||
// Check if any script has exceeded its max execution time
|
||||
if (EventQueueManager.EnforceMaxExecutionTime)
|
||||
{
|
||||
// We are enforcing execution time
|
||||
if (DateTime.Now.Ticks - Last_maxFunctionExecutionTimens >
|
||||
EventQueueManager.maxFunctionExecutionTimens)
|
||||
{
|
||||
// Its time to check again
|
||||
m_ScriptEngine.m_EventQueueManager.CheckScriptMaxExecTime(); // Do check
|
||||
Last_maxFunctionExecutionTimens = DateTime.Now.Ticks; // Reset time
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
if (MaintenanceLoopTicks_ScriptLoadUnload_Count >= MaintenanceLoopTicks_ScriptLoadUnload)
|
||||
{
|
||||
MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = true;
|
||||
// LOAD / UNLOAD SCRIPTS
|
||||
if (m_ScriptEngine.m_ScriptManager != null)
|
||||
m_ScriptEngine.m_ScriptManager.DoScriptLoadUnload();
|
||||
if (MaintenanceLoopTicks_ScriptLoadUnload_Count >= MaintenanceLoopTicks_ScriptLoadUnload)
|
||||
{
|
||||
MaintenanceLoopTicks_ScriptLoadUnload_ResetCount = true;
|
||||
// LOAD / UNLOAD SCRIPTS
|
||||
if (m_ScriptEngine.m_ScriptManager != null)
|
||||
m_ScriptEngine.m_ScriptManager.DoScriptLoadUnload();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user