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One more: Async LSL command thread is also shared now.
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@@ -210,12 +210,6 @@ SleepTimeIfNoScriptExecutionMs=50
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; Each AppDomain has some memory overhead. But leaving dead scripts in memory also has memory overhead.
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ScriptsPerAppDomain=1
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; Script loading / unloading sleep
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; How long load/unload thread should sleep if there is nothing to do
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; Higher value makes it respond slower when scripts are added/removed from prims
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; But once active it will process all in queue before sleeping again
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; MaintenanceLoop
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; How often to run maintenance loop
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; Maintenance loop is doing: script compile/load, script unload, reload config, adjust running config and enforce max execution time
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@@ -224,6 +218,10 @@ MaintenanceLoopms=50
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; How many maintenanceloops between each of these.
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; (if 2 then function will be executed every MaintenanceLoopms*2 ms)
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; Script loading/unloading
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; How long load/unload thread should sleep if there is nothing to do
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; Higher value makes it respond slower when scripts are added/removed from prims
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; But once active it will process all in queue before sleeping again
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MaintenanceLoopTicks_ScriptLoadUnload=1
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; Other tasks
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