add get group by name method to IGroupsModule

This commit is contained in:
Justin Clark-Casey (justincc)
2010-03-25 22:47:52 +00:00
parent 19c659ca99
commit f0703cad2c
3 changed files with 53 additions and 13 deletions

View File

@@ -328,17 +328,19 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
}
*/
void OnDirFindQuery(IClientAPI remoteClient, UUID queryID, string queryText, uint queryFlags, int queryStart)
{
if (((DirFindFlags)queryFlags & DirFindFlags.Groups) == DirFindFlags.Groups)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called with queryText({1}) queryFlags({2}) queryStart({3})", System.Reflection.MethodBase.GetCurrentMethod().Name, queryText, (DirFindFlags)queryFlags, queryStart);
if (m_debugEnabled)
m_log.DebugFormat(
"[GROUPS]: {0} called with queryText({1}) queryFlags({2}) queryStart({3})",
System.Reflection.MethodBase.GetCurrentMethod().Name, queryText, (DirFindFlags)queryFlags, queryStart);
// TODO: This currently ignores pretty much all the query flags including Mature and sort order
remoteClient.SendDirGroupsReply(queryID, m_groupData.FindGroups(GetClientGroupRequestID(remoteClient), queryText).ToArray());
}
remoteClient.SendDirGroupsReply(
queryID, m_groupData.FindGroups(GetClientGroupRequestID(remoteClient), queryText).ToArray());
}
}
private void OnAgentDataUpdateRequest(IClientAPI remoteClient, UUID dataForAgentID, UUID sessionID)
@@ -652,7 +654,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
List<GroupRolesData> data = m_groupData.GetGroupRoles(GetClientGroupRequestID(remoteClient), groupID);
return data;
}
public List<GroupRoleMembersData> GroupRoleMembersRequest(IClientAPI remoteClient, UUID groupID)
@@ -662,8 +663,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
List<GroupRoleMembersData> data = m_groupData.GetGroupRoleMembers(GetClientGroupRequestID(remoteClient), groupID);
return data;
}
public GroupProfileData GroupProfileRequest(IClientAPI remoteClient, UUID groupID)
@@ -746,7 +745,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
return UUID.Zero;
}
// is there is a money module present ?
IMoneyModule money=remoteClient.Scene.RequestModuleInterface<IMoneyModule>();
IMoneyModule money = remoteClient.Scene.RequestModuleInterface<IMoneyModule>();
if (money != null)
{
// do the transaction, that is if the agent has got sufficient funds
@@ -766,6 +765,25 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
return groupID;
}
public DirGroupsReplyData? GetGroup(string name)
{
if (m_debugEnabled)
m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
List<DirGroupsReplyData> groups = m_groupData.FindGroups(null, name);
DirGroupsReplyData? foundGroup = null;
foreach (DirGroupsReplyData group in groups)
{
// We must have an exact match - I believe FindGroups will return partial matches
if (group.groupName == name)
foundGroup = group;
}
return foundGroup;
}
public GroupNoticeData[] GroupNoticesListRequest(IClientAPI remoteClient, UUID groupID)
{
if (m_debugEnabled) m_log.DebugFormat("[GROUPS]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);