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https://github.com/opensim/opensim.git
synced 2026-08-01 22:26:09 +08:00
Moved more packet types to handlers
This commit is contained in:
@@ -123,7 +123,8 @@ namespace OpenSim
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protected virtual void RegisterLocalPacketHandlers()
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{
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this.AddLocalPacketHandler(PacketType.LogoutRequest, this.Logout);
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this.AddLocalPacketHandler(PacketType.AgentCachedTexture, this.AgentTextureCached);
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}
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public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
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@@ -250,24 +251,6 @@ namespace OpenSim
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// Console.WriteLine(appear.ToString());
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this.ClientAvatar.SetAppearance(appear);
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break;
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case PacketType.AgentCachedTexture:
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Console.WriteLine(Pack.ToString());
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AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)Pack;
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AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
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cachedresp.AgentData.AgentID = this.AgentID;
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cachedresp.AgentData.SessionID = this.SessionID;
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cachedresp.AgentData.SerialNum = this.cachedtextureserial;
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this.cachedtextureserial++;
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cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
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for (int i = 0; i < chechedtex.WearableData.Length; i++)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].TextureID = LLUUID.Zero;
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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this.OutPacket(cachedresp);
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break;
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case PacketType.ObjectAdd:
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m_world.AddNewPrim((ObjectAddPacket)Pack, this);
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break;
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@@ -292,7 +275,6 @@ namespace OpenSim
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break;
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case PacketType.MultipleObjectUpdate:
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MultipleObjectUpdatePacket multipleupdate = (MultipleObjectUpdatePacket)Pack;
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for (int i = 0; i < multipleupdate.ObjectData.Length; i++)
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{
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if (multipleupdate.ObjectData[i].Type == 9) //change position
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@@ -306,7 +288,6 @@ namespace OpenSim
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}
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}
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//should update stored position of the prim
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}
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else if (multipleupdate.ObjectData[i].Type == 10)//rotation
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@@ -350,63 +331,6 @@ namespace OpenSim
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case PacketType.AgentUpdate:
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ClientAvatar.HandleUpdate((AgentUpdatePacket)Pack);
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break;
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case PacketType.LogoutRequest:
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
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//send reply to let the client logout
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LogoutReplyPacket logReply = new LogoutReplyPacket();
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logReply.AgentData.AgentID = this.AgentID;
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logReply.AgentData.SessionID = this.SessionID;
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logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
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logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
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logReply.InventoryData[0].ItemID = LLUUID.Zero;
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OutPacket(logReply);
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//tell all clients to kill our object
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = this.ClientAvatar.localid;
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foreach (SimClient client in m_clientThreads.Values)
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{
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client.OutPacket(kill);
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}
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if (this.m_userServer != null)
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{
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this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
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}
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else
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{
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this.m_inventoryCache.ClientLeaving(this.AgentID, null);
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}
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m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
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lock (m_world.Entities)
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{
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m_world.Entities.Remove(this.AgentID);
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}
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//need to do other cleaning up here too
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m_clientThreads.Remove(this.CircuitCode); //this.userEP);
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m_application.RemoveClientCircuit(this.CircuitCode);
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this.ClientThread.Abort();
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break;
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case PacketType.ChatFromViewer:
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ChatFromViewerPacket inchatpack = (ChatFromViewerPacket)Pack;
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if (Helpers.FieldToString(inchatpack.ChatData.Message) == "") break;
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libsecondlife.Packets.ChatFromSimulatorPacket reply = new ChatFromSimulatorPacket();
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reply.ChatData.Audible = 1;
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reply.ChatData.Message = inchatpack.ChatData.Message;
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reply.ChatData.ChatType = 1;
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reply.ChatData.SourceType = 1;
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reply.ChatData.Position = this.ClientAvatar.position;
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reply.ChatData.FromName = _enc.GetBytes(this.ClientAvatar.firstname + " " + this.ClientAvatar.lastname + "\0");
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reply.ChatData.OwnerID = this.AgentID;
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reply.ChatData.SourceID = this.AgentID;
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foreach (SimClient client in m_clientThreads.Values)
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{
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client.OutPacket(reply);
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}
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break;
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case PacketType.ObjectImage:
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ObjectImagePacket imagePack = (ObjectImagePacket)Pack;
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for (int i = 0; i < imagePack.ObjectData.Length; i++)
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@@ -429,23 +353,12 @@ namespace OpenSim
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((OpenSim.world.Primitive)ent).UpdateObjectFlags(flags);
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}
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}
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break;
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case PacketType.AssetUploadRequest:
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//this.debug = true;
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AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
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// Console.WriteLine(Pack.ToString());
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// if (request.AssetBlock.Type == 0)
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// {
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//this.UploadAssets.HandleUploadPacket(request, LLUUID.Random());
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//}
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//else
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//{
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this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
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//}
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break;
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case PacketType.SendXferPacket:
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Console.WriteLine(Pack.ToString());
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this.UploadAssets.HandleXferPacket((SendXferPacketPacket)Pack);
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break;
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case PacketType.CreateInventoryFolder:
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@@ -522,11 +435,11 @@ namespace OpenSim
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break;
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case PacketType.DeRezObject:
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//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Received DeRezObject packet");
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m_world.DeRezObject((DeRezObjectPacket)Pack, this);
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m_world.DeRezObject(this, Pack);
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break;
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case PacketType.RezObject:
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//Console.WriteLine(Pack.ToString());
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m_world.RezObject(this, (RezObjectPacket)Pack);
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m_world.RezObject(this, Pack);
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break;
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case PacketType.RequestTaskInventory:
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// Console.WriteLine(Pack.ToString());
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@@ -548,22 +461,6 @@ namespace OpenSim
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this.OutPacket(replytask);
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}
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break;
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case PacketType.UUIDNameRequest:
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//System.Text.Encoding _enc = System.Text.Encoding.ASCII;
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Console.WriteLine(Pack.ToString());
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UUIDNameRequestPacket nameRequest = (UUIDNameRequestPacket)Pack;
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UUIDNameReplyPacket nameReply = new UUIDNameReplyPacket();
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nameReply.UUIDNameBlock = new UUIDNameReplyPacket.UUIDNameBlockBlock[nameRequest.UUIDNameBlock.Length];
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for (int i = 0; i < nameRequest.UUIDNameBlock.Length; i++)
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{
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nameReply.UUIDNameBlock[i] = new UUIDNameReplyPacket.UUIDNameBlockBlock();
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nameReply.UUIDNameBlock[i].ID = nameRequest.UUIDNameBlock[i].ID;
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nameReply.UUIDNameBlock[i].FirstName = _enc.GetBytes("Who\0"); //for now send any name
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nameReply.UUIDNameBlock[i].LastName = _enc.GetBytes("Knows\0"); //in future need to look it up
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}
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this.OutPacket(nameReply);
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break;
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case PacketType.AgentAnimation:
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//Console.WriteLine(Pack.ToString());
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break;
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@@ -872,6 +769,71 @@ namespace OpenSim
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ClientLoop();
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}
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}
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#region Packet handlers
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protected virtual bool Logout(SimClient simClient, Packet packet)
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{
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OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ProcessInPacket() - Got a logout request");
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//send reply to let the client logout
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LogoutReplyPacket logReply = new LogoutReplyPacket();
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logReply.AgentData.AgentID = this.AgentID;
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logReply.AgentData.SessionID = this.SessionID;
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logReply.InventoryData = new LogoutReplyPacket.InventoryDataBlock[1];
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logReply.InventoryData[0] = new LogoutReplyPacket.InventoryDataBlock();
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logReply.InventoryData[0].ItemID = LLUUID.Zero;
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OutPacket(logReply);
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//tell all clients to kill our object
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KillObjectPacket kill = new KillObjectPacket();
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kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
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kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
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kill.ObjectData[0].ID = this.ClientAvatar.localid;
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foreach (SimClient client in m_clientThreads.Values)
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{
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client.OutPacket(kill);
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}
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if (this.m_userServer != null)
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{
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this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
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}
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else
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{
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this.m_inventoryCache.ClientLeaving(this.AgentID, null);
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}
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m_gridServer.LogoutSession(this.SessionID, this.AgentID, this.CircuitCode);
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lock (m_world.Entities)
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{
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m_world.Entities.Remove(this.AgentID);
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}
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//need to do other cleaning up here too
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m_clientThreads.Remove(this.CircuitCode); //this.userEP);
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m_application.RemoveClientCircuit(this.CircuitCode);
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this.ClientThread.Abort();
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return true;
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}
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protected bool AgentTextureCached(SimClient simclient, Packet packet)
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{
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Console.WriteLine(packet.ToString());
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AgentCachedTexturePacket chechedtex = (AgentCachedTexturePacket)packet;
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AgentCachedTextureResponsePacket cachedresp = new AgentCachedTextureResponsePacket();
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cachedresp.AgentData.AgentID = this.AgentID;
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cachedresp.AgentData.SessionID = this.SessionID;
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cachedresp.AgentData.SerialNum = this.cachedtextureserial;
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this.cachedtextureserial++;
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cachedresp.WearableData = new AgentCachedTextureResponsePacket.WearableDataBlock[chechedtex.WearableData.Length];
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for (int i = 0; i < chechedtex.WearableData.Length; i++)
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{
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cachedresp.WearableData[i] = new AgentCachedTextureResponsePacket.WearableDataBlock();
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cachedresp.WearableData[i].TextureIndex = chechedtex.WearableData[i].TextureIndex;
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cachedresp.WearableData[i].TextureID = LLUUID.Zero;
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cachedresp.WearableData[i].HostName = new byte[0];
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}
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this.OutPacket(cachedresp);
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return true;
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}
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#endregion
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private AgentInventory CreateInventory(LLUUID baseFolder)
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{
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