Merge branch 'master' into caps

This commit is contained in:
Diva Canto
2011-05-01 09:11:16 -07:00
5 changed files with 26 additions and 10 deletions

View File

@@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return true;
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
if (!m_localBackend.IsLocalRegion(destination.RegionID))
{
return m_remoteConnector.CreateAgent(destination, aCircuit, teleportFlags, out reason);
}
@@ -241,7 +241,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return true;
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
if (!m_localBackend.IsLocalRegion(destination.RegionID))
return m_remoteConnector.QueryAccess(destination, id, position, out version, out reason);
return false;

View File

@@ -2342,6 +2342,22 @@ namespace OpenSim.Region.Framework.Scenes
newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject));
newObject.ResumeScripts();
}
else
{
ScenePresence sp;
if (TryGetScenePresence(newObject.OwnerID, out sp))
{
// If the scene presence is here and already a root
// agent, we came from a ;egacy region. Start the scripts
// here as they used to start.
// TODO: Remove in 0.7.3
if (!sp.IsChildAgent)
{
newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject));
newObject.ResumeScripts();
}
}
}
// Do this as late as possible so that listeners have full access to the incoming object
EventManager.TriggerOnIncomingSceneObject(newObject);

View File

@@ -937,7 +937,7 @@ namespace OpenSim.Region.Framework.Scenes
// and it has already rezzed the attachments and started their scripts.
// We do the following only for non-login agents, because their scripts
// haven't started yet.
if (wasChild)
if (wasChild && Attachments != null && Attachments.Count > 0)
{
m_log.DebugFormat("[SCENE PRESENCE]: Restarting scripts in attachments...");
// Resume scripts