More work on inventory and opensim library.

Fixed a number of bugs in the AssetCache related to asset downloading.
This commit is contained in:
MW
2007-07-26 17:41:31 +00:00
parent 39b64564dc
commit f0dd115a8c
12 changed files with 725 additions and 433 deletions

View File

@@ -156,6 +156,11 @@ namespace OpenSim.Framework.Interfaces
get;
}
LLUUID SessionId
{
get;
}
string FirstName
{
get;

View File

@@ -84,6 +84,11 @@ namespace OpenSim.Framework
get { return m_uuid; }
}
public LLUUID SessionId
{
get { return LLUUID.Zero; }
}
public virtual string FirstName
{
get { return ""; }

View File

@@ -43,13 +43,16 @@ namespace OpenSim.Framework.Types
{
get
{
AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
for (int i = 0; i < 13; i++)
{
defaultWearables[i] = new AvatarWearable();
}
defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
defaultWearables[0].ItemID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
//defaultWearables[1].ItemID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
//defaultWearables[1].AssetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
return defaultWearables;
}
}