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More work on inventory and opensim library.
Fixed a number of bugs in the AssetCache related to asset downloading.
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@@ -156,6 +156,11 @@ namespace OpenSim.Framework.Interfaces
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get;
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}
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LLUUID SessionId
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{
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get;
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}
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string FirstName
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{
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get;
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@@ -84,6 +84,11 @@ namespace OpenSim.Framework
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get { return m_uuid; }
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}
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public LLUUID SessionId
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{
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get { return LLUUID.Zero; }
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}
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public virtual string FirstName
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{
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get { return ""; }
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@@ -43,13 +43,16 @@ namespace OpenSim.Framework.Types
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{
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get
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{
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AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
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AvatarWearable[] defaultWearables = new AvatarWearable[13]; //should be 13 of these
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for (int i = 0; i < 13; i++)
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{
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defaultWearables[i] = new AvatarWearable();
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}
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defaultWearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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defaultWearables[0].ItemID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9");
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//defaultWearables[1].ItemID = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9");
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//defaultWearables[1].AssetID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
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return defaultWearables;
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}
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}
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