More work on inventory and opensim library.

Fixed a number of bugs in the AssetCache related to asset downloading.
This commit is contained in:
MW
2007-07-26 17:41:31 +00:00
parent 39b64564dc
commit f0dd115a8c
12 changed files with 725 additions and 433 deletions

View File

@@ -258,9 +258,25 @@ namespace OpenSim.Region.GridInterfaces.Local
db.Set(store);
db.Commit();*/
Image = new AssetBase();
Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
Image.Name = "Skin";
Image.Type = 13;
Image.InvType = 13;
this.LoadAsset(Image, false, "base_skin.dat");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
Image.Name = "Shape";
Image.Type = 13;
Image.InvType = 13;
this.LoadAsset(Image, false, "base_shape.dat");
store = new AssetStorage();
store.Data = Image.Data;
@@ -268,6 +284,20 @@ namespace OpenSim.Region.GridInterfaces.Local
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
Image = new AssetBase();
Image.FullID = new LLUUID("00000000-0000-2222-3333-000000000001");
Image.Name = "WelcomeNote";
Image.Type = 7;
Image.InvType = 7;
this.LoadAsset(Image, false, "welcomeNote.dat");
store = new AssetStorage();
store.Data = Image.Data;
store.Name = Image.Name;
store.UUID = Image.FullID;
db.Set(store);
db.Commit();
}
private void LoadAsset(AssetBase info, bool image, string filename)