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More work on inventory and opensim library.
Fixed a number of bugs in the AssetCache related to asset downloading.
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@@ -258,9 +258,25 @@ namespace OpenSim.Region.GridInterfaces.Local
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db.Set(store);
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db.Commit();*/
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Image = new AssetBase();
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Image.FullID = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb");
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Image.Name = "Skin";
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Image.Type = 13;
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Image.InvType = 13;
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this.LoadAsset(Image, false, "base_skin.dat");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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Image.Name = "Shape";
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Image.Type = 13;
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Image.InvType = 13;
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this.LoadAsset(Image, false, "base_shape.dat");
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store = new AssetStorage();
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store.Data = Image.Data;
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@@ -268,6 +284,20 @@ namespace OpenSim.Region.GridInterfaces.Local
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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Image = new AssetBase();
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Image.FullID = new LLUUID("00000000-0000-2222-3333-000000000001");
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Image.Name = "WelcomeNote";
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Image.Type = 7;
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Image.InvType = 7;
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this.LoadAsset(Image, false, "welcomeNote.dat");
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store = new AssetStorage();
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store.Data = Image.Data;
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store.Name = Image.Name;
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store.UUID = Image.FullID;
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db.Set(store);
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db.Commit();
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}
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private void LoadAsset(AssetBase info, bool image, string filename)
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