* Implement saving of region settings in OAR files

* This means that you can now save terrain textures, water height, etc.
* Estate settings are not supported
* Older OAR files without these settings can still be loaded
This commit is contained in:
Justin Clarke Casey
2008-12-30 19:00:19 +00:00
parent c22edf01f7
commit f0ea8eb534
11 changed files with 395 additions and 30 deletions

View File

@@ -223,7 +223,6 @@ namespace OpenSim.Region.Environment.Modules
// Insert our event handling hooks
scene.EventManager.OnFrame += SunUpdate;
//scene.EventManager.OnNewClient += SunToClient;
scene.EventManager.OnMakeChildAgent += MakeChildAgent;
scene.EventManager.OnAvatarEnteringNewParcel += AvatarEnteringParcel;
scene.EventManager.OnClientClosed += ClientLoggedOut;
@@ -248,9 +247,9 @@ namespace OpenSim.Region.Environment.Modules
public void Close()
{
ready = false;
// Remove our hooks
// Remove our hooks
m_scene.EventManager.OnFrame -= SunUpdate;
// m_scene.EventManager.OnNewClient -= SunToClient;
m_scene.EventManager.OnMakeChildAgent -= MakeChildAgent;
m_scene.EventManager.OnAvatarEnteringNewParcel -= AvatarEnteringParcel;
m_scene.EventManager.OnClientClosed -= ClientLoggedOut;