Add an extension to allow registering multiple interfaces of a type with

Scene. Make the script engines check that the engine name in the
//Engine:language comment is a valid engine and treat it as a normal
comment if it's not.
//DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since
that is it's real internal name. //XEngine: still works
This commit is contained in:
Melanie Thielker
2008-09-25 17:26:32 +00:00
parent 339671afc6
commit f11107821e
11 changed files with 202 additions and 84 deletions

View File

@@ -30,6 +30,7 @@ using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Region.Interfaces;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.ScriptEngine.Interfaces;
@@ -43,7 +44,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
/// </summary>
///
[Serializable]
public abstract class ScriptEngine : IRegionModule, ScriptServerInterfaces.ScriptEngine, iScriptEngineFunctionModule, IEventReceiver
public abstract class ScriptEngine : IRegionModule, IScriptModule, ScriptServerInterfaces.ScriptEngine, iScriptEngineFunctionModule, IEventReceiver
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -126,8 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
m_log.Info("[" + ScriptEngineName + "]: Reading configuration from config section \"" + ScriptEngineName + "\"");
ReadConfig();
// Should we iterate the region for scripts that needs starting?
// Or can we assume we are loaded before anything else so we can use proper events?
m_Scene.StackModuleInterface<IScriptModule>(this);
}
public void PostInitialise()