Add an extension to allow registering multiple interfaces of a type with

Scene. Make the script engines check that the engine name in the
//Engine:language comment is a valid engine and treat it as a normal
comment if it's not.
//DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since
that is it's real internal name. //XEngine: still works
This commit is contained in:
Melanie Thielker
2008-09-25 17:26:32 +00:00
parent 339671afc6
commit f11107821e
11 changed files with 202 additions and 84 deletions

View File

@@ -567,85 +567,89 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
}
else
{
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
m_LocalID);
// m_Engine.Log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State);
try
if (m_Engine.World.PipeEventsForScript(m_LocalID) ||
data.EventName == "control") // Don't freeze avies!
{
m_CurrentEvent = data.EventName;
m_EventStart = DateTime.Now;
m_InEvent = true;
SceneObjectPart part = m_Engine.World.GetSceneObjectPart(
m_LocalID);
// m_Engine.Log.DebugFormat("[Script] Delivered event {2} in state {3} to {0}.{1}",
// m_PrimName, m_ScriptName, data.EventName, m_State);
m_Script.ExecuteEvent(State, data.EventName, data.Params);
m_InEvent = false;
m_CurrentEvent = String.Empty;
if (m_SaveState)
try
{
// This will be the very first event we deliver
// (state_entry) in defualt state
//
m_CurrentEvent = data.EventName;
m_EventStart = DateTime.Now;
m_InEvent = true;
SaveState(m_Assembly);
m_Script.ExecuteEvent(State, data.EventName, data.Params);
m_SaveState = false;
}
}
catch (Exception e)
{
m_InEvent = false;
m_CurrentEvent = String.Empty;
m_InEvent = false;
m_CurrentEvent = String.Empty;
if (!(e is TargetInvocationException) || (!(e.InnerException is EventAbortException) && (!(e.InnerException is SelfDeleteException))))
{
if (e is System.Threading.ThreadAbortException)
if (m_SaveState)
{
lock (m_EventQueue)
// This will be the very first event we deliver
// (state_entry) in defualt state
//
SaveState(m_Assembly);
m_SaveState = false;
}
}
catch (Exception e)
{
m_InEvent = false;
m_CurrentEvent = String.Empty;
if (!(e is TargetInvocationException) || (!(e.InnerException is EventAbortException) && (!(e.InnerException is SelfDeleteException))))
{
if (e is System.Threading.ThreadAbortException)
{
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
lock (m_EventQueue)
{
m_CurrentResult=m_Engine.QueueEventHandler(this);
}
else
{
m_CurrentResult = null;
if ((m_EventQueue.Count > 0) && m_RunEvents && (!m_ShuttingDown))
{
m_CurrentResult=m_Engine.QueueEventHandler(this);
}
else
{
m_CurrentResult = null;
}
}
m_DetectParams = null;
return 0;
}
m_DetectParams = null;
return 0;
try
{
// DISPLAY ERROR INWORLD
string text = "Runtime error:\n" + e.InnerException.ToString();
if (text.Length > 1000)
text = text.Substring(0, 1000);
m_Engine.World.SimChat(Utils.StringToBytes(text),
ChatTypeEnum.DebugChannel, 2147483647,
part.AbsolutePosition,
part.Name, part.UUID, false);
}
catch (Exception e2) // LEGIT: User Scripting
{
m_Engine.Log.Error("[Script]: "+
"Error displaying error in-world: " +
e2.ToString());
m_Engine.Log.Error("[Script]: " +
"Errormessage: Error compiling script:\r\n" +
e.ToString());
}
}
try
else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
{
// DISPLAY ERROR INWORLD
string text = "Runtime error:\n" + e.InnerException.ToString();
if (text.Length > 1000)
text = text.Substring(0, 1000);
m_Engine.World.SimChat(Utils.StringToBytes(text),
ChatTypeEnum.DebugChannel, 2147483647,
part.AbsolutePosition,
part.Name, part.UUID, false);
m_InSelfDelete = true;
if (part != null && part.ParentGroup != null)
m_Engine.World.DeleteSceneObject(part.ParentGroup);
}
catch (Exception e2) // LEGIT: User Scripting
{
m_Engine.Log.Error("[Script]: "+
"Error displaying error in-world: " +
e2.ToString());
m_Engine.Log.Error("[Script]: " +
"Errormessage: Error compiling script:\r\n" +
e.ToString());
}
}
else if ((e is TargetInvocationException) && (e.InnerException is SelfDeleteException))
{
m_InSelfDelete = true;
if (part != null && part.ParentGroup != null)
m_Engine.World.DeleteSceneObject(part.ParentGroup);
}
}
}