Add an extension to allow registering multiple interfaces of a type with

Scene. Make the script engines check that the engine name in the
//Engine:language comment is a valid engine and treat it as a normal
comment if it's not.
//DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since
that is it's real internal name. //XEngine: still works
This commit is contained in:
Melanie Thielker
2008-09-25 17:26:32 +00:00
parent 339671afc6
commit f11107821e
11 changed files with 202 additions and 84 deletions

View File

@@ -39,6 +39,7 @@ using log4net;
using Nini.Config;
using Amib.Threading;
using OpenSim.Framework;
using OpenSim.Region.Interfaces;
using OpenSim.Region.Environment;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Region.Environment.Interfaces;
@@ -50,7 +51,7 @@ using OpenSim.Region.ScriptEngine.Interfaces;
namespace OpenSim.Region.ScriptEngine.XEngine
{
public class XEngine : IRegionModule, IScriptEngine
public class XEngine : IRegionModule, IScriptModule, IScriptEngine
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
@@ -213,6 +214,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
//
SetupEngine(m_MinThreads, m_MaxThreads, m_IdleTimeout, m_Prio,
m_MaxScriptQueue, m_StackSize);
m_Scene.StackModuleInterface<IScriptModule>(this);
}
public void PostInitialise()
@@ -331,6 +334,12 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public void OnRezScript(uint localID, UUID itemID, string script, int startParam, bool postOnRez, string engine)
{
List<IScriptModule> engines = new List<IScriptModule>(m_Scene.RequestModuleInterfaces<IScriptModule>());
List<string> names = new List<string>();
foreach (IScriptModule m in engines)
names.Add(m.ScriptEngineName);
int lineEnd = script.IndexOf('\n');
if (lineEnd != 1)
@@ -340,8 +349,13 @@ namespace OpenSim.Region.ScriptEngine.XEngine
int colon = firstline.IndexOf(':');
if (firstline.Length > 2 && firstline.Substring(0, 2) == "//" && colon != -1)
{
engine = firstline.Substring(2, colon-2);
script = "//" + script.Substring(script.IndexOf(':')+1);
string engineName = firstline.Substring(2, colon-2);
if (names.Contains(engineName))
{
engine = engineName;
script = "//" + script.Substring(script.IndexOf(':')+1);
}
}
}
@@ -454,14 +468,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
// m_log.DebugFormat("[XEngine] Compiling script {0} ({1})",
// item.Name, itemID.ToString());
ScenePresence presence = m_Scene.GetScenePresence(item.OwnerID);
string assembly = "";
try
{
assembly = m_Compiler.PerformScriptCompile(script,
assetID.ToString());
if (presence != null)
presence.ControllingClient.SendAgentAlertMessage("Compile successful", false);
}
catch (Exception e)
{
if (presence != null)
presence.ControllingClient.SendAgentAlertMessage("Script saved with errors, check debug window!", false);
try
{
// DISPLAY ERROR INWORLD