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Refactor the packet scheduling out of ClientView. Add intelligent
resending, timeouts, packet discarding. Add notification event for packet discarding. Add priority scheduling for packet queues. Add outgoing duplicate detection facility. Correct packet sequencing. Make provisions for automatic server side throttle adjustments (comes in next installment)
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@@ -84,7 +84,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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{
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for (int i = 0; i < 1; i++)
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{
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MyNpcCharacter m_character = new MyNpcCharacter(m_scene.EventManager);
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MyNpcCharacter m_character = new MyNpcCharacter(m_scene);
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m_scene.AddNewClient(m_character, false);
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}
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