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* The world can not contain ScriptFactories that creates unique instances of scripts for entities.
* Created Scripts folder to house trusted Scripts * The test script now lives in Scripts/FollowRandomAvatar.cs
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@@ -196,6 +196,12 @@
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<Compile Include="world\scripting\Script.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\ScriptFactory.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs">
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<PropertyGroup>
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