* The world can not contain ScriptFactories that creates unique instances of scripts for entities.

* Created Scripts folder to house trusted Scripts
* The test script now lives in Scripts/FollowRandomAvatar.cs
This commit is contained in:
lbsa71
2007-04-03 20:08:30 +00:00
parent 7169acc47e
commit f12ceff692
6 changed files with 74 additions and 60 deletions

View File

@@ -39,6 +39,8 @@
<include name="world/scripting/IScriptEntity.cs" />
<include name="world/scripting/IScriptHandler.cs" />
<include name="world/scripting/Script.cs" />
<include name="world/scripting/ScriptFactory.cs" />
<include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>