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Few small fixes
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@@ -509,7 +509,7 @@ namespace OpenSim.Region.Environment.Scenes
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hasPrim = ((SceneObjectGroup)ent).HasChildPrim(objectID);
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if (hasPrim != false)
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{
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((SceneObjectGroup)ent).GrapMovement(offset, pos, remoteClient);
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((SceneObjectGroup)ent).GrabMovement(offset, pos, remoteClient);
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break;
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}
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}
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@@ -588,7 +588,7 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnTeleportLocationRequest += RequestTeleportLocation;
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client.OnObjectSelect += SelectPrim;
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client.OnObjectDeselect += DeselectPrim;
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client.OnGrapUpdate += MoveObject;
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client.OnGrabUpdate += MoveObject;
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client.OnDeRezObject += DeRezObject;
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client.OnNameFromUUIDRequest += commsManager.HandleUUIDNameRequest;
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client.OnObjectDescription += PrimDescription;
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@@ -365,7 +365,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="offset"></param>
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/// <param name="pos"></param>
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/// <param name="remoteClient"></param>
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public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
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public void GrabMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
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{
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this.Pos = pos;
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this.m_rootPart.SendTerseUpdateToAllClients();
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