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https://github.com/opensim/opensim.git
synced 2026-08-07 09:45:47 +08:00
Change LandDataSerializer deserialization so that in the future it won't care about extra elements or element order.
This brings it into line with other deserializations such as object and will improve future backward compatibility.
This commit is contained in:
@@ -28,8 +28,10 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Text;
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using System.Xml;
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using log4net;
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using OpenMetaverse;
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using OpenSim.Framework;
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@@ -40,8 +42,152 @@ namespace OpenSim.Framework.Serialization.External
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/// </summary>
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public class LandDataSerializer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected static UTF8Encoding m_utf8Encoding = new UTF8Encoding();
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private delegate void LandDataProcessor(LandData landData, XmlTextReader reader);
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private static Dictionary<string, LandDataProcessor> m_ldProcessors
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= new Dictionary<string, LandDataProcessor>();
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private delegate void LandAccessEntryProcessor(LandAccessEntry lae, XmlTextReader reader);
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private static Dictionary<string, LandAccessEntryProcessor> m_laeProcessors
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= new Dictionary<string, LandAccessEntryProcessor>();
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static LandDataSerializer()
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{
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// LandData processors
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m_ldProcessors.Add(
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"Area", (ld, xtr) => ld.Area = Convert.ToInt32(xtr.ReadElementString("Area")));
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m_ldProcessors.Add(
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"AuctionID", (ld, xtr) => ld.AuctionID = Convert.ToUInt32(xtr.ReadElementString("AuctionID")));
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m_ldProcessors.Add(
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"AuthBuyerID", (ld, xtr) => ld.AuthBuyerID = UUID.Parse(xtr.ReadElementString("AuthBuyerID")));
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m_ldProcessors.Add(
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"Category", (ld, xtr) => ld.Category = (ParcelCategory)Convert.ToSByte(xtr.ReadElementString("Category")));
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m_ldProcessors.Add(
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"ClaimDate", (ld, xtr) => ld.ClaimDate = Convert.ToInt32(xtr.ReadElementString("ClaimDate")));
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m_ldProcessors.Add(
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"ClaimPrice", (ld, xtr) => ld.ClaimPrice = Convert.ToInt32(xtr.ReadElementString("ClaimPrice")));
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m_ldProcessors.Add(
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"GlobalID", (ld, xtr) => ld.GlobalID = UUID.Parse(xtr.ReadElementString("GlobalID")));
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m_ldProcessors.Add(
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"GroupID", (ld, xtr) => ld.GroupID = UUID.Parse(xtr.ReadElementString("GroupID")));
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m_ldProcessors.Add(
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"IsGroupOwned", (ld, xtr) => ld.IsGroupOwned = Convert.ToBoolean(xtr.ReadElementString("IsGroupOwned")));
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m_ldProcessors.Add(
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"Bitmap", (ld, xtr) => ld.Bitmap = Convert.FromBase64String(xtr.ReadElementString("Bitmap")));
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m_ldProcessors.Add(
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"Description", (ld, xtr) => ld.Description = xtr.ReadElementString("Description"));
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m_ldProcessors.Add(
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"Flags", (ld, xtr) => ld.Flags = Convert.ToUInt32(xtr.ReadElementString("Flags")));
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m_ldProcessors.Add(
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"LandingType", (ld, xtr) => ld.LandingType = Convert.ToByte(xtr.ReadElementString("LandingType")));
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m_ldProcessors.Add(
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"Name", (ld, xtr) => ld.Name = xtr.ReadElementString("Name"));
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m_ldProcessors.Add(
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"Status", (ld, xtr) => ld.Status = (ParcelStatus)Convert.ToSByte(xtr.ReadElementString("Status")));
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m_ldProcessors.Add(
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"LocalID", (ld, xtr) => ld.LocalID = Convert.ToInt32(xtr.ReadElementString("LocalID")));
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m_ldProcessors.Add(
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"MediaAutoScale", (ld, xtr) => ld.MediaAutoScale = Convert.ToByte(xtr.ReadElementString("MediaAutoScale")));
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m_ldProcessors.Add(
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"MediaID", (ld, xtr) => ld.MediaID = UUID.Parse(xtr.ReadElementString("MediaID")));
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m_ldProcessors.Add(
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"MediaURL", (ld, xtr) => ld.MediaURL = xtr.ReadElementString("MediaURL"));
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m_ldProcessors.Add(
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"MusicURL", (ld, xtr) => ld.MusicURL = xtr.ReadElementString("MusicURL"));
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m_ldProcessors.Add(
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"ParcelAccessList", ProcessParcelAccessList);
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m_ldProcessors.Add(
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"PassHours", (ld, xtr) => ld.PassHours = Convert.ToSingle(xtr.ReadElementString("PassHours")));
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m_ldProcessors.Add(
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"PassPrice", (ld, xtr) => ld.PassPrice = Convert.ToInt32(xtr.ReadElementString("PassPrice")));
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m_ldProcessors.Add(
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"SalePrice", (ld, xtr) => ld.SalePrice = Convert.ToInt32(xtr.ReadElementString("SalePrice")));
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m_ldProcessors.Add(
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"SnapshotID", (ld, xtr) => ld.SnapshotID = UUID.Parse(xtr.ReadElementString("SnapshotID")));
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m_ldProcessors.Add(
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"UserLocation", (ld, xtr) => ld.UserLocation = Vector3.Parse(xtr.ReadElementString("UserLocation")));
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m_ldProcessors.Add(
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"UserLookAt", (ld, xtr) => ld.UserLookAt = Vector3.Parse(xtr.ReadElementString("UserLookAt")));
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// No longer used here //
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// m_ldProcessors.Add("Dwell", (landData, xtr) => return);
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m_ldProcessors.Add(
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"OtherCleanTime", (ld, xtr) => ld.OtherCleanTime = Convert.ToInt32(xtr.ReadElementString("OtherCleanTime")));
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// LandAccessEntryProcessors
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m_laeProcessors.Add(
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"AgentID", (lae, xtr) => lae.AgentID = UUID.Parse(xtr.ReadElementString("AgentID")));
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m_laeProcessors.Add(
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"Time", (lae, xtr) =>
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{
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// We really don't care about temp vs perm here and this
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// would break on old oars. Assume all bans are perm
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xtr.ReadElementString("Time");
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lae.Expires = 0; // Convert.ToUint( xtr.ReadElementString("Time"));
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}
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);
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m_laeProcessors.Add(
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"AccessList", (lae, xtr) => lae.Flags = (AccessList)Convert.ToUInt32(xtr.ReadElementString("AccessList")));
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}
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public static void ProcessParcelAccessList(LandData ld, XmlTextReader xtr)
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{
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if (!xtr.IsEmptyElement)
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{
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while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
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{
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LandAccessEntry lae = new LandAccessEntry();
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xtr.ReadStartElement("ParcelAccessEntry");
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string nodeName = string.Empty;
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while (xtr.NodeType != XmlNodeType.EndElement)
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{
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nodeName = xtr.Name;
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// m_log.DebugFormat("[LandDataSerializer]: Processing: {0} in ParcelAccessEntry", nodeName);
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LandAccessEntryProcessor p = null;
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if (m_laeProcessors.TryGetValue(xtr.Name, out p))
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{
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// m_log.DebugFormat("[LandDataSerializer]: Found {0} processor in ParcelAccessEntry", nodeName);
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try
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{
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p(lae, xtr);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[LandDataSerializer]: Exception while parsing element {0} in ParcelAccessEntry, continuing. Exception {1}{2}",
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nodeName, e.Message, e.StackTrace);
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if (xtr.NodeType == XmlNodeType.EndElement)
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xtr.Read();
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}
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}
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else
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{
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// m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName);
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xtr.ReadOuterXml(); // ignore
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}
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}
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xtr.ReadEndElement();
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ld.ParcelAccessList.Add(lae);
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}
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}
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xtr.Read();
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}
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/// <summary>
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/// Reify/deserialize landData
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/// </summary>
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@@ -63,72 +209,43 @@ namespace OpenSim.Framework.Serialization.External
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{
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LandData landData = new LandData();
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StringReader sr = new StringReader(serializedLandData);
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XmlTextReader xtr = new XmlTextReader(sr);
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xtr.ReadStartElement("LandData");
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landData.Area = Convert.ToInt32( xtr.ReadElementString("Area"));
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landData.AuctionID = Convert.ToUInt32( xtr.ReadElementString("AuctionID"));
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landData.AuthBuyerID = UUID.Parse( xtr.ReadElementString("AuthBuyerID"));
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landData.Category = (ParcelCategory)Convert.ToSByte( xtr.ReadElementString("Category"));
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landData.ClaimDate = Convert.ToInt32( xtr.ReadElementString("ClaimDate"));
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landData.ClaimPrice = Convert.ToInt32( xtr.ReadElementString("ClaimPrice"));
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landData.GlobalID = UUID.Parse( xtr.ReadElementString("GlobalID"));
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landData.GroupID = UUID.Parse( xtr.ReadElementString("GroupID"));
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landData.IsGroupOwned = Convert.ToBoolean( xtr.ReadElementString("IsGroupOwned"));
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landData.Bitmap = Convert.FromBase64String( xtr.ReadElementString("Bitmap"));
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landData.Description = xtr.ReadElementString("Description");
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landData.Flags = Convert.ToUInt32( xtr.ReadElementString("Flags"));
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landData.LandingType = Convert.ToByte( xtr.ReadElementString("LandingType"));
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landData.Name = xtr.ReadElementString("Name");
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landData.Status = (ParcelStatus)Convert.ToSByte( xtr.ReadElementString("Status"));
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landData.LocalID = Convert.ToInt32( xtr.ReadElementString("LocalID"));
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landData.MediaAutoScale = Convert.ToByte( xtr.ReadElementString("MediaAutoScale"));
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landData.MediaID = UUID.Parse( xtr.ReadElementString("MediaID"));
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landData.MediaURL = xtr.ReadElementString("MediaURL");
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landData.MusicURL = xtr.ReadElementString("MusicURL");
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landData.OwnerID = UUID.Parse( xtr.ReadElementString("OwnerID"));
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landData.ParcelAccessList = new List<LandAccessEntry>();
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xtr.Read();
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if (xtr.Name != "ParcelAccessList")
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throw new XmlException(String.Format("Expected \"ParcelAccessList\" element but got \"{0}\"", xtr.Name));
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if (!xtr.IsEmptyElement)
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using (XmlTextReader reader = new XmlTextReader(new StringReader(serializedLandData)))
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{
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while (xtr.Read() && xtr.NodeType != XmlNodeType.EndElement)
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reader.ReadStartElement("LandData");
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string nodeName = string.Empty;
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while (reader.NodeType != XmlNodeType.EndElement)
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{
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LandAccessEntry pae = new LandAccessEntry();
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nodeName = reader.Name;
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xtr.ReadStartElement("ParcelAccessEntry");
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pae.AgentID = UUID.Parse( xtr.ReadElementString("AgentID"));
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// We really don't care about temp vs perm here and this
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// would break on old oars. Assume all bans are perm
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xtr.ReadElementString("Time");
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pae.Expires = 0; // Convert.ToUint( xtr.ReadElementString("Time"));
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pae.Flags = (AccessList)Convert.ToUInt32( xtr.ReadElementString("AccessList"));
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xtr.ReadEndElement();
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// m_log.DebugFormat("[LandDataSerializer]: Processing: {0}", nodeName);
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landData.ParcelAccessList.Add(pae);
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LandDataProcessor p = null;
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if (m_ldProcessors.TryGetValue(reader.Name, out p))
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{
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try
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{
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p(landData, reader);
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}
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catch (Exception e)
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{
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m_log.ErrorFormat(
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"[LandDataSerializer]: exception while parsing element {0}, continuing. Exception {1}{2}",
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nodeName, e.Message, e.StackTrace);
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if (reader.NodeType == XmlNodeType.EndElement)
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reader.Read();
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}
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}
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else
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{
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// m_log.DebugFormat("[LandDataSerializer]: caught unknown element {0}", nodeName);
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reader.ReadOuterXml(); // ignore
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}
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}
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reader.ReadEndElement();
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}
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xtr.Read();
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landData.PassHours = Convert.ToSingle( xtr.ReadElementString("PassHours"));
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landData.PassPrice = Convert.ToInt32( xtr.ReadElementString("PassPrice"));
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landData.SalePrice = Convert.ToInt32( xtr.ReadElementString("SalePrice"));
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landData.SnapshotID = UUID.Parse( xtr.ReadElementString("SnapshotID"));
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landData.UserLocation = Vector3.Parse( xtr.ReadElementString("UserLocation"));
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landData.UserLookAt = Vector3.Parse( xtr.ReadElementString("UserLookAt"));
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// No longer used here
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xtr.ReadElementString("Dwell");
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landData.OtherCleanTime = Convert.ToInt32( xtr.ReadElementString("OtherCleanTime"));
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xtr.ReadEndElement();
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xtr.Close();
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sr.Close();
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return landData;
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}
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@@ -41,8 +41,7 @@ namespace OpenSim.Framework.Serialization.External
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{
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/// <summary>
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/// Serialize and deserialize user inventory items as an external format.
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/// </summary>
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/// XXX: Please do not use yet.
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/// </summary>
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public class UserInventoryItemSerializer
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@@ -33,8 +33,11 @@ using OpenSim.Framework;
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namespace OpenSim.Framework.Serialization.External
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{
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/// <summary>
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/// Serialize and deserialize region settings as an external format.
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/// Serialize and deserialize user profiles as an external format.
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/// </summary>
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/// <remarks>
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/// Currently UNUSED.
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/// </remarks>
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public class UserProfileSerializer
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{
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public const int MAJOR_VERSION = 0;
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