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Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.
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@@ -42,13 +42,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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private readonly Vector3 m_startPos;
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private readonly UUID m_uuid = UUID.Random();
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private readonly Scene m_scene;
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private readonly UUID m_ownerID;
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public NPCAvatar(string firstname, string lastname, Vector3 position, Scene scene)
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public NPCAvatar(string firstname, string lastname, Vector3 position, UUID ownerID, Scene scene)
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{
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m_firstname = firstname;
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m_lastname = lastname;
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m_startPos = position;
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m_scene = scene;
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m_ownerID = ownerID;
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}
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public IScene Scene
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@@ -56,6 +58,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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get { return m_scene; }
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}
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public UUID OwnerID
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{
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get { return m_ownerID; }
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}
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public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } }
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public void Say(string message)
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@@ -91,9 +91,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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}
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public UUID CreateNPC(
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string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance)
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string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance)
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{
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NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene);
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NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, scene);
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npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
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m_log.DebugFormat(
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@@ -234,12 +234,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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return false;
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}
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public bool DeleteNPC(UUID agentID, Scene scene)
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public UUID GetOwner(UUID agentID)
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{
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lock (m_avatars)
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{
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if (m_avatars.ContainsKey(agentID))
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NPCAvatar av;
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if (m_avatars.TryGetValue(agentID, out av))
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{
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return av.OwnerID;
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}
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}
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return UUID.Zero;
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}
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public bool DeleteNPC(UUID agentID, UUID callerID, Scene scene)
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{
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lock (m_avatars)
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{
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NPCAvatar av;
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if (m_avatars.TryGetValue(agentID, out av))
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{
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if (av.OwnerID != UUID.Zero && callerID != UUID.Zero && av.OwnerID != callerID)
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return false;
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scene.RemoveClient(agentID, false);
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m_avatars.Remove(agentID);
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@@ -268,4 +286,4 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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get { return true; }
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}
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}
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}
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}
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@@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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afm.SetAppearance(sp, originalTe, null);
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INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
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UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance);
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UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance);
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ScenePresence npc = scene.GetScenePresence(npcId);
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@@ -137,7 +137,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
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INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
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UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance);
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UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance);
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ScenePresence npc = scene.GetScenePresence(npcId);
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@@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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Vector3 startPos = new Vector3(128, 128, 30);
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INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
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UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance);
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UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance);
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ScenePresence npc = scene.GetScenePresence(npcId);
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Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
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@@ -240,7 +240,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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Vector3 startPos = new Vector3(128, 128, 30);
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INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
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UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance);
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UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance);
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ScenePresence npc = scene.GetScenePresence(npcId);
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SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
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@@ -273,7 +273,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
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Vector3 startPos = new Vector3(1, 1, 1);
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INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
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UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance);
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UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance);
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ScenePresence npc = scene.GetScenePresence(npcId);
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SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
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