Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.

This commit is contained in:
Melanie
2012-01-06 21:34:43 +01:00
parent 2304420f6d
commit f1846045a6
9 changed files with 91 additions and 19 deletions

View File

@@ -42,13 +42,15 @@ namespace OpenSim.Region.OptionalModules.World.NPC
private readonly Vector3 m_startPos;
private readonly UUID m_uuid = UUID.Random();
private readonly Scene m_scene;
private readonly UUID m_ownerID;
public NPCAvatar(string firstname, string lastname, Vector3 position, Scene scene)
public NPCAvatar(string firstname, string lastname, Vector3 position, UUID ownerID, Scene scene)
{
m_firstname = firstname;
m_lastname = lastname;
m_startPos = position;
m_scene = scene;
m_ownerID = ownerID;
}
public IScene Scene
@@ -56,6 +58,11 @@ namespace OpenSim.Region.OptionalModules.World.NPC
get { return m_scene; }
}
public UUID OwnerID
{
get { return m_ownerID; }
}
public ISceneAgent SceneAgent { get { throw new NotImplementedException(); } }
public void Say(string message)

View File

@@ -91,9 +91,9 @@ namespace OpenSim.Region.OptionalModules.World.NPC
}
public UUID CreateNPC(
string firstname, string lastname, Vector3 position, Scene scene, AvatarAppearance appearance)
string firstname, string lastname, Vector3 position, UUID owner, Scene scene, AvatarAppearance appearance)
{
NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, scene);
NPCAvatar npcAvatar = new NPCAvatar(firstname, lastname, position, owner, scene);
npcAvatar.CircuitCode = (uint)Util.RandomClass.Next(0, int.MaxValue);
m_log.DebugFormat(
@@ -234,12 +234,30 @@ namespace OpenSim.Region.OptionalModules.World.NPC
return false;
}
public bool DeleteNPC(UUID agentID, Scene scene)
public UUID GetOwner(UUID agentID)
{
lock (m_avatars)
{
if (m_avatars.ContainsKey(agentID))
NPCAvatar av;
if (m_avatars.TryGetValue(agentID, out av))
{
return av.OwnerID;
}
}
return UUID.Zero;
}
public bool DeleteNPC(UUID agentID, UUID callerID, Scene scene)
{
lock (m_avatars)
{
NPCAvatar av;
if (m_avatars.TryGetValue(agentID, out av))
{
if (av.OwnerID != UUID.Zero && callerID != UUID.Zero && av.OwnerID != callerID)
return false;
scene.RemoveClient(agentID, false);
m_avatars.Remove(agentID);
@@ -268,4 +286,4 @@ namespace OpenSim.Region.OptionalModules.World.NPC
get { return true; }
}
}
}
}

View File

@@ -109,7 +109,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
afm.SetAppearance(sp, originalTe, null);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance);
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId);
@@ -137,7 +137,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
am.RezSingleAttachmentFromInventory(sp, attItemId, (uint)AttachmentPoint.Chest);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), scene, sp.Appearance);
UUID npcId = npcModule.CreateNPC("John", "Smith", new Vector3(128, 128, 30), UUID.Zero, scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId);
@@ -169,7 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
Vector3 startPos = new Vector3(128, 128, 30);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance);
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId);
Assert.That(npc.AbsolutePosition, Is.EqualTo(startPos));
@@ -240,7 +240,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
Vector3 startPos = new Vector3(128, 128, 30);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance);
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId);
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);
@@ -273,7 +273,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC.Tests
Vector3 startPos = new Vector3(1, 1, 1);
INPCModule npcModule = scene.RequestModuleInterface<INPCModule>();
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, scene, sp.Appearance);
UUID npcId = npcModule.CreateNPC("John", "Smith", startPos, UUID.Zero, scene, sp.Appearance);
ScenePresence npc = scene.GetScenePresence(npcId);
SceneObjectPart part = SceneHelpers.AddSceneObject(scene);