Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results.

This commit is contained in:
Melanie
2012-01-06 21:34:43 +01:00
parent 2304420f6d
commit f1846045a6
9 changed files with 91 additions and 19 deletions

View File

@@ -2076,10 +2076,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
return retVal;
}
public LSL_Key osNpcCreateOwned(string firstname, string lastname, LSL_Vector position, string notecard)
{
CheckThreatLevel(ThreatLevel.High, "osNpcCreateOwned");
return NpcCreate(firstname, lastname, position, notecard, true);
}
public LSL_Key osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard)
{
CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
CheckThreatLevel(ThreatLevel.High, "osNpcCreated");
return NpcCreate(firstname, lastname, position, notecard, false);
}
private LSL_Key NpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, bool owned)
{
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
@@ -2108,9 +2118,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (appearance == null)
return new LSL_Key(UUID.Zero.ToString());
UUID ownerID = UUID.Zero;
if (owned)
ownerID = m_host.OwnerID;
UUID x = module.CreateNPC(firstname,
lastname,
new Vector3((float) position.x, (float) position.y, (float) position.z),
ownerID,
World,appearance);
return new LSL_Key(x.ToString());
@@ -2140,6 +2154,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
return new LSL_Key(UUID.Zero.ToString());
UUID ownerID = npcModule.GetOwner(npcId);
if (ownerID != UUID.Zero && ownerID != m_host.OwnerID)
return new LSL_Key(UUID.Zero.ToString());
return SaveAppearanceToNotecard(npcId, notecard);
}
@@ -2319,7 +2337,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
INPCModule module = World.RequestModuleInterface<INPCModule>();
if (module != null)
{
module.DeleteNPC(new UUID(npc.m_string), World);
module.DeleteNPC(new UUID(npc.m_string), m_host.OwnerID, World);
}
}

View File

@@ -26,10 +26,13 @@
*/
using System;
using System.Reflection;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
using log4net;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api;
@@ -51,6 +54,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
private const int AGENT = 1;
private const int AGENT_BY_USERNAME = 0x10;
private const int NPC = 0x20;
private const int ACTIVE = 2;
private const int PASSIVE = 4;
private const int SCRIPTED = 8;
@@ -203,7 +207,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
List<SensedEntity> sensedEntities = new List<SensedEntity>();
// Is the sensor type is AGENT and not SCRIPTED then include agents
if ((ts.type & (AGENT | AGENT_BY_USERNAME)) != 0 && (ts.type & SCRIPTED) == 0)
if ((ts.type & (AGENT | AGENT_BY_USERNAME | NPC)) != 0 && (ts.type & SCRIPTED) == 0)
{
sensedEntities.AddRange(doAgentSensor(ts));
}
@@ -415,6 +419,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
private List<SensedEntity> doAgentSensor(SenseRepeatClass ts)
{
INPCModule npcModule = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<INPCModule>();
List<SensedEntity> sensedEntities = new List<SensedEntity>();
// If nobody about quit fast
@@ -446,7 +452,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
Action<ScenePresence> senseEntity = new Action<ScenePresence>(delegate(ScenePresence presence)
{
if (presence.PresenceType == PresenceType.Npc)
if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
return;
if ((ts.type & AGENT) == 0 && presence.PresenceType == PresenceType.User)
return;
if (presence.IsDeleted || presence.IsChildAgent || presence.GodLevel > 0.0)
@@ -460,6 +468,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
toRegionPos = presence.AbsolutePosition;
dis = Math.Abs(Util.GetDistanceTo(toRegionPos, fromRegionPos));
if (presence.PresenceType == PresenceType.Npc && npcModule != null)
{
UUID npcOwner = npcModule.GetOwner(presence.UUID);
if (npcOwner != UUID.Zero && npcOwner != SensePoint.OwnerID)
return;
}
// are they in range
if (dis <= ts.range)
{

View File

@@ -172,6 +172,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
key osNpcCreate(string user, string name, vector position, string notecard);
key osNpcCreateOwned(string user, string name, vector position, string notecard);
LSL_Key osNpcSaveAppearance(key npc, string notecard);
void osNpcLoadAppearance(key npc, string notecard);
vector osNpcGetPos(key npc);

View File

@@ -52,6 +52,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
public const int AGENT = 1;
public const int AGENT_BY_LEGACY_NAME = 1;
public const int AGENT_BY_USERNAME = 0x10;
public const int NPC = 0x20;
public const int ACTIVE = 2;
public const int PASSIVE = 4;
public const int SCRIPTED = 8;

View File

@@ -488,6 +488,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osNpcCreate(user, name, position, cloneFrom);
}
public key osNpcCreateOwned(string user, string name, vector position, key cloneFrom)
{
return m_OSSL_Functions.osNpcCreateOwned(user, name, position, cloneFrom);
}
public key osNpcSaveAppearance(key npc, string notecard)
{
return m_OSSL_Functions.osNpcSaveAppearance(npc, notecard);
@@ -818,4 +823,4 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osUnixTimeToTimestamp(time);
}
}
}
}